ID:942482
 

Poll: Do you think BYOND needs to advertise?

Yes, but administration has to fund it. 10% (2)
Yes, but I'm not about to pay... 20% (4)
Yes, and I want to help it happen. 65% (13)
No. We're fine as is. 5% (1)

Login to vote.

If every pathetic ripoff of the browser game "mafiawars" can draw hundreds of thousands, why can't something as unique and original as BYOND do at least as much, if not more?
Since I made my first byond key over 6 years ago, I've witnessed, as many of us have, some major changes in BYOND. Site direction is vastly different, the DM's become more user friendly than ever and much more powerful with the additions of, initially, isometric maps, pixel movement, and varied icon sizes. I love BYOND deeply, I love dream maker, and I love the service as a whole. That's why with a declining playerbase and an administration team that clearly doesn't believe advertising is the answer, I send out a call for help to the community. Developers with income, rich kids with nothing better to do, devoted BYONDers - Imagine how many more amazing games may emerge in the years to come, especially with a larger playerbase. Let's make it happen by raising money to purchase a banner spot on facebook.
If you're serious when you hit that yes button, add my MSN - [email protected] (made that 6+ years ago, no hatin, lol.) It doesn't matter if you have money or not, you have a voice!...for talking other people out of THEIR money!
It doesn't take all of this. According to Silk, all he did was send a few emails and NEStalgia started getting a bunch of attention. This is what everyone else can do - write up an email that takes, what, 5 minutes? Send it to game websites, voila. As long as it's not Bankai Bankai Narto Go, your game should easily make its way onto these indie game blog sites.
Advertising to developers (on behalf of BYOND) is a little different to advertising your game. The difference however is mostly the approach, and who you send the emails to. It's not something that needs a huge amount of cash (although a central community fund in general IS useful, in a more vague sense), it just really needs some people wise to how you put BYOND across to developers.

Which means experience of other platforms, some professional experience also for example, so they can relate things in terms that a wider market of developers is interested in.
Professional games are the best way to draw people in. A fancy banner with a couple words on it won't do a thing. If the next Terraria or Spelunky was made in BYOND, THEN we'd start seeing some new developers around here.

As I said in another thread, people are in this for the money. Right now it doesn't look like anyone is making money with BYOND, so no one is going to dedicate their time to something they feel isn't going to benefit them.
I'm just hoping that home page with the dinosaur is gone >.> It is, right? Because at first glance byond scared off the friends I got to try it because it looked like a "kids site"
In response to Racist Clown Sandwich
I've been here a few years, and I don't remember any dinosaurs. The homepage I know of should be located here: http://www.byond.com/

Far as I can tell, no dinosaurs.
http://web.archive.org/web/20070721171114/http:// www.byond.com/
He is referring to the silly splash screen here, I can see why that would turn people off.
In response to DvK87
Ah... Seems that is probably from 07,and I joined in 08; so no wonder I didn't know. I'm surprised he would even mention it, seems obvious that it's gone even without seeing the home page; what with this new layout everywhere.

Anyways. I'm all for advertising, but I also agree with concept of better games, or more good games, means more members and more developers.
Advertise on reddit.com/r/gamedev. Everybody on there are hobby game makers using Unity/HTML5/Gamemaker etc.
In response to EmpirezTeam
Neither Terraria nor Spelunky are ever going to be possible using BYOND. It's simply designed in a way that creates the kind of games that have been popular. If I know anything about natural selection, it's that what we have at the top now has risen from years of experimentation. The lifespan of BYOND games isn't very long, either. They're like insects that live and die so quickly they evolve in front of our eyes to gain immunities to pesticides (no offense), so what we find popular now is probably among the best we've ever had. Compare to the past and see how much further we can expand.

I think new developers should be more interested in spending their time wisely by learning something more likely to be used for innovation, where their skills could be more readily put to use in the future.

Of course, I do remember the unique games that have sprung up from BYOND, back, years ago in the good ol' days where such games were technological and creative marvels; back when I was ten and didn't know any better. However, as great as those days were, they're behind us. Should we just lay in wait for a revolutionary mind to rise up and create an extremely successful game using BYOND, like Tom has been waiting, with the mindset that the development suite is perfectly sufficient for such a game that has never existed?

I mean, I try sometimes. I'm sure everyone tries sometimes. I think that whenever someone gets involved in something, they hope that their creation becomes the next big thing. I feel though, that having the ability to make something decent here also comes with the ability to leave this place behind for another, more worthwhile and more suitable place. It is seen by some as a stepping stone, after all. How good can we get if the best leave for better?
In response to Kaiochao
Kaiochao wrote:
The lifespan of BYOND games isn't very long, either. They're like insects that live and die so quickly they evolve in front of our eyes to gain immunities to pesticides (no offense), so what we find popular now is probably among the best we've ever had. Compare to the past and see how much further we can expand.

This isn't actually true, and it may be part of the problem. The games that are popular here have been around for years. Some were designed pre-4.0 and still have the default DS interface. What this shows you is that it's really the socialization and gameplay that is what matters to people, at least for these sorts of games. You can make an Anime rip with crappy graphics and UI, but as long as it features some social aspect that Anime fans want, they'll play it.

While it's true that BYOND is outdated in many ways, that doesn't mean that the tool has no value or can't be used to produce successful games. I mean, we have some successful games here, games that have an audience of hundreds of players (some have 1000s that have come and gone), and even games that make a non-trivial amount of money. No one is really making a living off BYOND and none of the games are mainstream-successful, but I imagine that the creators of games that have a fanatic audience have to feel somewhat satisfied with what they've done. I would consider that a success.

I think new developers should be more interested in spending their time wisely by learning something more likely to be used for innovation, where their skills could be more readily put to use in the future.

It depends what developers want to get out of this. The truth is that most developers will fail at making a game that gets people to play it, whether they use BYOND or not. I like to think BYOND makes the process a little easier, at least for certain types of games. If I wanted to make a modern game with very responsive UI and nice graphics, I wouldn't use BYOND. But these are not the only types of games out there, and that's all I've been trying to stress with the "next big hit" talk. A do believe that a game like NEStalgia or Eternia or ROTP could be successful because there are a lot of people who really don't care that much about modern games.

On the subject of advertising, I do certainly think BYOND could get more users because, for whatever reason, people seem to stick around here... and most people have never heard of BYOND. So it stands to reason that if more people had heard of BYOND, some percentage of them would stick around. We are in a dead period for many reasons, including no real advertisement, a lot of competing demands for Internet users, and some stagnancy in the development here due to a variety of things (lack of money, lack of time, and a general bloat that comes with a very old piece of software). We're trying to improve the latter at least.

I have no problem with people wanting to leave BYOND for greener pastures (many end up coming back); I just wish people would stop talking about it because it generally doesn't accomplish anything to say, on the forum for BYOND, that BYOND isn't as good as other things. In some venues, one might even find that to be insulting, however true.
If I wanted to make a modern game with very responsive UI and nice graphics, I wouldn't use BYOND.

This is a big issue. A lot of developers come to BYOND and try to do everything EXCEPT what the engine can actually do. They don't want a simple game, they want huge generating worlds and amazing graphical effects, when games like NEStalgia, Feed, and Alchemist have proven your game doesn't need any of that crap in order to be fun. People are too lazy to venture out and use a more powerful engine, so they just stay on the forums whining about limitations as opposed to utilizing what BYOND can already do and making a game with that.
I agree with Tom and Empirez. There are a lot of things that BYOND does well, and while we do have a few difficult people who decide they want to create call of duty on BYOND and continuously ask for 3D capabilities, client side processing, high player count with minimal lag etc, but those people are morons. There is an enormous market for fun concept games, they do not need to be elaborate, sport state of the art graphics etc, look at minecraft or terraria. Those two games have hit it BIG but are simple sandbox games. BYOND can spit out simple 2d sandbox games with ease. I feel for Tom, the discussion is always about the limitations or issues with BYOND but why would he or Lummox go off and quit their day jobs and invest all of their time to BYOND and hire new staff etc when they have been doing ALL of the heavy lifting in the development department for the last several years. Do you know how few games out there actually make use of the new pixel movement features? Its embarrassing. I think the issues we should be talking about arent on BYONDs end, but on reviving the developer community on BYOND so Tom and Lummox have a bloody reason to implement new features.