Hey I just have a small problem, I'm making a shooter using your side_view map format 3d method. Basically everything works perfectly but I am using mobs for the projectiles, for obvious reasons, and I am deleting them as soon as they bump something dense. My problem is that when I'm standing in a group of turfs that are above ground level(pdepth > 0) shooting produces no projectiles. I have tried setting there pixel_z to the shooters pixel_z but nothing helps. If you could inform me of how to fix this I would much appreciate it.
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Aug 17 2012, 2:57 pm
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don't change pixel_z, change "pz". pixel_z is the pre-runtime offset, but afterward it's used for positioning and display, so modifying it at runtime wont work.
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So any idea how I could solve this problem.
Edit: sorry didn't read it properly. |
In response to Bravo1
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Changing pz has no effect, it's almost like the bullet is bumping turfs even when its pz s higher than the turfs pz.
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