Bischoff wrote:
I'm subscribing now!

Thanks! :)
SilkWizard wrote:
Second, (and most importantly), I won't be able to hear your complaints about how hyped up this game is tomorrow over the sound of "payment received" notifications hitting my inbox.

win!
I really don't see this as a problem, $8 is a fair price. I feel that the two classes aren't really overbalanced.

But, I do have one problem with the Shared Vault feature. I believe the feature would be better if you implemented a "Transer" system, thus you would just transfer it to another character of yours.
Do you have any financial aid services I can apply for? I'm low on cash and I would like to know if I could get a reduced subscription fee before the release day tommorow.

I would also like to refute your decision on the release time. Could you lower the time from 11:00 to about 5:00 AM? Thanks for considering me in advance.
Rugg wrote:
"Access to two additional unique character classes, the Merchant and the Conjurer."

Cool.
So subscribers have control of this game.
Theres a difference between bonuses and flat-out advantages.

There's also experience and ignorance.

I've max-leveled a conjurer in the testing and they are hell to level solo, and can be killed by anyone in 1v1 pvp. A conjurer has almost zero chance of beating a soldier (or merchant), very little chance against a ranger, and vs cleric/wizard it's a toss up usually.

Merchants are useful, goldrush is nice but keeps you poor. I'm in a party right now of a soldier, ranger, cleric, and we're just as effective, possibly more so, than the merchant, ranger, conjurer party I first leveled in. That group could win many normal fights in 2 rounds, but burned MP like crazy. This group takes 2-3 rounds and uses MP a hell of a lot slower.

We had a boss fight that took probably 15-20 minutes to win and replacing the cleric with a conjurer, or my soldier with a merchant, would have likely been enough for us to lose (well the merchant maybe not, but a conjurer would've had problems due to relying on HoTs).
Rugg wrote:
If this game is anything less than Final Fantasy Online then I'm calling shenanigans on your claims.

This and FFO are two entirely different kinds of games so don't waste your time.

If you do try and make a review comparing them I'm sure I'll find it rather interesting.

I do think certain areas of FFO could be better than stuff in NEStalgia, but I may be slightly biased about said parts of that game. :)
If you have an unlimited supply and a lot of demand, wouldn't that mean the price would go -down-?
Fugsnarf wrote:
If you have an unlimited supply and a lot of demand, wouldn't that mean the price would go -down-?

No, that wouldn't make sense. Price would only go down if you need to sell more than you are selling already.

Also, just a quick question on the subscriber doors. Is going to be a convenience only kind of thing or is it possible that there will be exclusive areas or anything like that--not including subscriber lounges and shops and the like, I mean.
You have unlimited supply of your product and lots of people that want it. Generally, if you were a smart person, you'd lower the price given that it's of no loss to you. You'd get more people buying your product in the end and probably gain more money in the long-run anyways from people that wouldn't have jumped at a higher price. I'm not saying he should lower it, however it shouldn't go up.
Fugsnarf wrote:
You have unlimited supply of your product and lots of people that want it. Generally, if you were a smart person, you'd lower the price given that it's of no loss to you. You'd get more people buying your product in the end and probably gain more money in the long-run anyways from people that wouldn't have jumped at a higher price. I'm not saying he should lower it, however it shouldn't go up.

If you want to make the maximum profit out of a commodity that people are very bullish on, you would probably try to raise the price to the highest possible point you can find where nearly as many people would still be willing to pay for it.

Price and demand operates on a curve, not a straight line.
This is an online game on a site called BYOND that nobody's ever heard of. There's no reason to raise the price for any reason unless you feel the price you originally gave it was too low and you made a mistake of charging so little. Just because demand goes up doesn't mean you need to raise the price. This is because, as I said before, you have unlimited supply of your product.
I don't believe it was mentioned anywhere in this post that the price would be going up no matter what. It was said that if there was exceptionally high demand, the price would go up. Naturally one of the aims of a subscription service in the first place is to make money. Now obviously you're not going to try charging people more if very few are willing to pay what it costs already. And I do believe there will be quite a bit of off-site advertising for this game, from what I have seen so far.
"If it turns out that there is a lot of demand for NEStalgia subscriptions, you can count on the price going up in the near future. Subscribing sooner rather than later will ensure that you receive the lowest price possible!"

If this game got to be huge, yeah I can see it going up. It's doubtful that it will though, let alone in the "near future".
Am I getting the financial aid service I mentioned earlier, or are the poor people of the BYOND community just SOL?
Fugsnarf: I don't have an unlimited supply of NEStalgia. Servers, bandwidth, coding time, community managers etc etc. etc. The more people who play this game, the bigger toll it will take on me trying to manage it.

Even if I did have an unlimited supply, the goal is to make money. I can raise prices to match demand for whatever the market will bear.


Vexonater wrote:
Also, just a quick question on the subscriber doors. Is going to be a convenience only kind of thing or is it possible that there will be exclusive areas or anything like that--not including subscriber lounges and shops and the like, I mean.

As of right now there is no story or quest content that only subscribers can access, and I don't have any plans for such content at this time. Right now the subscriber doors are really just to give access to convenience features.
Proteen wrote:
Am I getting the financial aid service I mentioned earlier, or are the poor people of the BYOND community just SOL?

SOL, sorry.

Good thing most of the game is free ;)
SilkWizard wrote:
Proteen wrote:
Am I getting the financial aid service I mentioned earlier, or are the poor people of the BYOND community just SOL?

SOL, sorry.

Good thing most of the game is free ;)

Well I heard SNEStalgic has a GFAP (Gamer's Financial Assistance Program). We, the people of BYOND, would appreciate it if you could implement this into NEStalgia.
Proteen wrote:
Well I heard SNEStalgic has a GFAP (Gamer's Financial Assistance Program). We, the people of BYOND, would appreciate it if you could implement this into NEStalgia.

I've given up even trying to compete with SNEStalgic, because I don't want to get curb stomped by a superior game :(
Fugsnarf wrote:
You have unlimited supply of your product and lots of people that want it. Generally, if you were a smart person, you'd lower the price given that it's of no loss to you.

So if you can sell 1 million Widgets for $50 or $5, a *SMART* person would sell them for $5?

I would love to hear the logic behind this.
I wouldn't buy one for 50 dollars, so you'd lose plenty of potential buyers with that kind of price. In reality, you'd sell more of your Widgets when charging 5 dollars. If you could sell the same amount regardless of the price, then you'd sell it for 50. That's never the case though.
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