Similarly, I'm beginning to resent how I've tried to force myself to have a design document done. It's a good idea on paper, as many a project seemingly fell by the sidelines from lack of adequate preparation. However, now I'm beginning to second guess that, because it's been stifling to my creativity and will to work.
This wall of text confuses and terrifies me, Geldonyetich, put in some multimedia that is arguably related to what you are saying.
The idea behind this approach is to give my creativity free reign to find what it really wants. To these ends, this "time limit" approach rapidly cycles through a lot of different ideas quickly. Really, if you're experienced in BYOND, it doesn't take that long to produce something playable. Anything over that period of time is often working against yourself.
To some people, it's probably going to seem like I'm a goddamn tease to first suggest I'm going to make this or that game, and then change my mind. Sorry about that. The truth of the matter is I was promising these results in hopes that it would encourage me to see them through to completion. It backfired. Instead, my muse to roll up into a fetal position. Caged birds don't sing.
Geez that last multimedia sucked, it was just some guy plugging his book, I should just leav-OMG, kitten!
It's often pointed out in mindfulness and motivational books that there is no external "you" to motivate. When you shove on yourself to get something done, the result is only cognitive dissonance. If I can't make peace with the idea of doing something, it just won't be done. The trick is figuring out how to go with the flow in such a way as to be productive.