ID:93318
 
As Teridal continues to be updated, these posts will go into great detail about recently added features and content, under development content, and content on its way in the near and far future.

What's New

Aside from the countless new features, and systems, and interfaces, and graphics, and everything else, a few of the most recent updates stick out the most.

The random gear system. Teridal now features a system that will generate random gear at runtime for all levels. What this means is, there will be no lack of decent quality gear to go around. The power of such a system is it saves countless hours of manually adding gear, bringing in thousands of new pieces of gear into the game. Of course, crafted gear and other already implemented gear has been buffed to keep the tradeskills superior. The system is pretty self explanatory, but this system has changed the game massively (especially for leveling up) and has reduced some of the cons of playing Teridal.

Another huge thing that has been being worked on for a bit now is a new dungeon with five of six bosses already implemented. Only the strongest players will survive in such a place. As the players progress through the dungeon with the help of a friendly NPC, they will encounter a creature known as the "Shadowy Figure" around every corner. His interactions and the interactions of the friendly NPC will help lay out the story behind the Rotting Caverns. Below is a breakdown of all the bosses with screenshots.

Gorik. Gorik is the "guard dog" of these caverns. As the Gorik fight goes on, Gorik will pound the ground and rocks will fall from the ceiling. Any player unfortunate enough to be under the rock when it lands will be trapped and their friends will have to break the rock in order to free them. The party will be required to slay this beast within a certain amount of time or keep the falling rocks at bay (they get faster as the fight progresses) otherwise the room will fill up and they will be doomed. Gorik has different abilities that will required the group of players to carefully position themselves. Once players have done enough damage to Gorik an event will occur and Gorik will break the floor in which Gorik and the party of players will fall deeper into the caverns. The friendly NPC will intervene to save the party, but Gorik will fall to his death.


Slimmus. Deeper inside the caverns, players will learn about the experiments and diseases being crafted by the Shadowy Figure and his goons. The boss known as Slimmus will give the adventurers a true test of power. Remaining in place, Slimmus shoots slime, creates slime rain, and slimes players in place randomly. Slimes will spawn from him and will have to be killed before they multiply. Every now and then Slimmus will gather power, in which slimes will come from the walls and head towards Slimmus. Some of the players will have to turn themselves into a slime and enter Slimmus to defeat the growing power inside him while the rest of the party keep the other slimes from reaching Slimmus. Once Slimmus is defeated, Eran (the friendly NPC) will appear and tell the players about how the Shadowy Figure has taken over an old underground Vikaad base close by and is using it as his place of operation. He will create a gateway that players can use to get inside the base.


After getting into the base, the players will find themselves in an old portal room in which they can get to any of the three remaining bosses. Each portal to each boss is guarded by mini-bosses that the players must slay to proceed further.

Enwyrm. Enwyrm will test the party's ability to manage their resources and keep themselves alive. Enwyrm will drain the players' magic and spawn adds that will return the magic if killed, but will heal him and hurt the players and must be killed at the right times. Every so often he will spawn pools that will either restore magic or restore full health and take all magic.


Dhali and Sheli. Dhali and Sheli are fought together at the same time. Players are required to kill them both at the same time before they revive each other. As the fight progresses, both bosses will do their own special abilities that the players will have to survive. Every so often a sacrifice will take place in which the players will have to properly use devices in the room the prevent it from happening.


Arkron. Arkron has many special abilities that he uses depending on the power mode he is in. Players will have to learn what they must do for each of his phases. During the fire phase, players are required to stand together, take fireball hits, and kill adds as they randomly spawn. Frost patches will spawn on the ground (faster as the phase continues) in which the players will have to walk over to acquire a debuff to reduce the damage they take from the fire abilities. After a little while Arkron will change into the frost phase in which players will have to walk on the fires to get the debuff and spread out. He will trap random players in ice tombs and the other players will have to kill the tombs to get their friends out. During the arcane phase, arcane bombs will spawn on the players and they will have to move away from them before they blow up. If they get hit, they will take decent damage and be silenced for a bit.


After defeating one of the last three bosses, the players will be able to get to the final boss in the dungeon (soon to come).

What's To Come

Teridal will be introducing classes with a completely new ability and spell system soon. Players will be allowed to choose between up to 10 different classes, all with two or three subclasses, and each subclass having different paths the players can choose from to select the type of way they wish to play the class. such a system will redefine Teridal and give it new life. Classes are coming very soon, so stay tuned.

To go with the classes, Teridal will be getting a complete face-lift of PvP content. The game will allow players to compete with each other in PvP events for much better rewards using many additional features. More on this soon.

What's To Come Later On

Teridal will be getting a complete overhaul of the graphics and maps. The new world map will be massive and the players will be brought into a true massive adventure world. Most of the graphics will be redone and tons of new content will be added.

Along with the overhaul, Teridal will be given quests and instances and other major features to give the game a true online RPG feel.

Much more details to come in the months ahead.


Play now!
Suggestion: Perhaps introducing new low-mid level content would be a good idea?
Zxcvdnm wrote:
Suggestion: Perhaps introducing new low-mid level content would be a good idea?

That will be part of the graphic and map overhaul for the most part. Most of the instances will scale with level, so players will be able to enjoy most of the content as they level up. And of course quests will be for all levels, which should give players other things to do other than grind mobs.
Zxcvdnm wrote:
Suggestion: Perhaps introducing new low-mid level content would be a good idea?

He's done that with the random gear you loot from mobs. It's supposed to help low level'd characters have some chance to catch up to the higher level'd ones.

Also, I can't wait for the sub-classes. I jizzed for so long reading what's on the to-do list.
L0ve2 wrote:
Zxcvdnm wrote:
Suggestion: Perhaps introducing new low-mid level content would be a good idea?

He's done that with the random gear you loot from mobs. It's supposed to help low level'd characters have some chance to catch up to the higher level'd ones.

Also, I can't wait for the sub-classes. I jizzed for so long reading what's on the to-do list.


Thats not what I meant. More dungeons would be cool to explore. The caves are kind've boring.
Zxcvdnm wrote:
L0ve2 wrote:
Zxcvdnm wrote:
Suggestion: Perhaps introducing new low-mid level content would be a good idea?

He's done that with the random gear you loot from mobs. It's supposed to help low level'd characters have some chance to catch up to the higher level'd ones.

Also, I can't wait for the sub-classes. I jizzed for so long reading what's on the to-do list.


Thats not what I meant. More dungeons would be cool to explore. The caves are kind've boring.

Oh, right. I'm sure there's going to be more content added concerning the map, etc. :)
these changes are neato, but i don't think i'll be able to take the game seriously as long as people are performing every single task in the game (including fighting bosses in small caves) whilst riding on top of mega-rainbow-unicorns or super-death-rats
Zaole wrote:
these changes are neato, but i don't think i'll be able to take the game seriously as long as people are performing every single task in the game (including fighting bosses in small caves) whilst riding on top of mega-rainbow-unicorns or super-death-rats

People being able to perform every task has been the way the game was designed, they can't do them all at once very well, though. Once classes are added, it'll be a class-based game.

The bosses aren't in tiny caves, those are just the "boss rooms" of the entire dungeon.

As for the mounts, it's a fantasy game. I assume the pink mounts are what stand out to you. Those are special Valentine's Day mounts and aren't exactly the norm.

The game's not for everybody, but you might be more interested with the later updates, we'll have to wait and see. The game is far from where I'd like it to be, though.
everything i said was just a prefix for "whilst riding on top of [weird mounts]", i don't have anything against tiny caves or being able to do everything

it just seems weird to have people riding a rat or dragon or something while fighting enemies, or smelting, or... doing anything other than traveling from point A to B. i don't ride a horse in my house while making a sammich (but that'd make me pretty manly)

it won't stop me from trying out the changes, it's just a peculiarity
Zaole wrote:
everything i said was just a prefix for "whilst riding on top of [weird mounts]", i don't have anything against tiny caves or being able to do everything

it just seems weird to have people riding a rat or dragon or something while fighting enemies, or smelting, or... doing anything other than traveling from point A to B. i don't ride a horse in my house while making a sammich (but that'd make me pretty manly)

it won't stop me from trying out the changes, it's just a peculiarity

I agree and mounts will be used for only travel soon enough once I can get pixel movement in and have varieties of speeds. I've been hoping BYOND would get it built in, so I've been putting it off.
Good job. Still couldn't kill arkon as of last night though :\
Disturbed Puppy wrote:
Good job. Still couldn't kill arkon as of last night though :\

They've killed him a few times now, I think.
Aaiko wrote:
They've killed him a few times now, I think.

Well, damn. I always love how at this point I curse having something resembling a social life. What all does he drop?
Disturbed Puppy wrote:
Aaiko wrote:
They've killed him a few times now, I think.

Well, damn. I always love how at this point I curse having something resembling a social life. What all does he drop?

Strength set of armor and strength jewelry.
I'm not going to quote you....but seriously? 2 days after I decide to neuter(haha a pun) my str character to make a tank...Damnit.
Slimmus looks like the giant slime from the end of the first cave in Seika 2. ;)
Digital Samurai wrote:
Slimmus looks like the giant slime from the end of the first cave in Seika 2. ;)

The icon's the same, for sure, but the boss has a bit more to it than "just" a giant ass slime