ID:93165
 
Redundant
Applies to:DM Language
Status: Redundant

This feature has already been implemented, or is already achievable with existing methods.
In isometric mode, when an object enters/bumps into another, if it's pixel_z is not higher than the entering/bumped object's height, and not lower, it shouldn't allow the object to enter or else, enter.
Why not just do this yourself?
Cruor Everto wrote:
Why not just do this yourself?

I did =D But I forgot I could just make a library.
You can do this yourself with custom procs, but since pixel offsets are purely visual it would not make sense to build such a thing in, since that would be inconsistent with the rest of the language.