ID:93165
Mar 20 2010, 7:24 am
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Redundant
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In isometric mode, when an object enters/bumps into another, if it's pixel_z is not higher than the entering/bumped object's height, and not lower, it shouldn't allow the object to enter or else, enter.
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Mar 20 2010, 8:38 am
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Why not just do this yourself?
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Cruor Everto wrote:
Why not just do this yourself? I did =D But I forgot I could just make a library. |