Setting world/turf to /turf/grass doesn't have any effect, the areas remain black.
Code Snippet (if applicable) to Reproduce Problem:
world
turf = /turf/grass
turf
grass
icon = 'turf.dmi'
icon_state = "grass"
Expected Results:
The whole map to have grass.
Actual Results:
The entire map remains black.
Does the problem occur:
Every time? Or how often?
Everytime and for every person(well at least to Calus Corps who gave me alot of information).
When does the problem NOT occur?
world
turf = /turf/grass
turf
grass
icon = 'turf.dmi'
icon_state = "grass"
When you take off that indention.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
I have a good feeling this has been around for a while now.
Workarounds:
[23:02:27] Calus CoRPS: HG, it's happened to me in the past. What I usually do is compile and save, close dm, and the reload the environment.
[23:02:44] Calus CoRPS: The grass should be on the map
[23:04:35] Calus CoRPS: Actually, HG, I think that's a bug
[23:05:00] Calus CoRPS: If you use the select tool, and select a part of the area without the turf, and delete it, the turf/grass will appear
Edit*
Another work around is deleting the map and creating a new map, AFTER you've already programmed the code.