Yes,i have multiple .dmi's
Code Snippet
mob
blobby
icon = 'baddies.dmi'
density = 1
Health = 10
mob
Sakura
icon='Sakura.dmi'
Health = 999999999
density=1
verb
Talk()
set name="talk"
set src in oview(2)
switch(input("Can you help me",text)in list("yes","no"))
if("yes")
usr << "Find my feathers,there are at least 20 and are scattered throughout many worlds"
usr.Health=usr.MaxHealth
usr.loc =locate(45,5,1)
if("no")
usr << "......."
mob/Mokana
icon = 'building.dmi'
icon_state = "mokana"
Health = 9999999999
density = 1
verb
Talk()
set name="talk"
set src in oview(2)
switch(input("Are you ready to go",text)in list("yes","no"))
if("yes")
usr << "wha hoooooo"
usr.loc =locate(80,6,1)
if("no")
usr << "ok tell me when you are"
mob
Buggy
icon = 'baddies.dmi'
icon_state = "Buggy"
Health = 12
MaxHealth = 12
Strength = 3
mob
Bug_Boss
icon = 'baddies.dmi'
icon_state = "BugBoss"
Health = 25
MaxHealth = 25
Strength = 10
proc/hit(mob/M)
flick("attack",src)//shows the mnster attacking. OPTION :)
sleep(2)
var/damage = rand(1-5)
M.Health -= damage
view(src) << "[src] attacks [M]!"//tell people who and what got attacked
view(src) << "[damage] damage!"// says how much damage
mob
woman
icon = 'building.dmi'
icon_state = "Woman"
Health = 99999999
density = 1
verb
Recover()
set src in oview(2)
usr.Health = usr.MaxHealth
mob
Level_1_Bag//name of mob
icon = 'Bag.dmi'//location of icon
icon_state = "Lvl1"//name of icon
density = 1//so they cannot walk through
Health=99999999999999999999//so someone cant kill it
verb//create a verb
Train()//name of verb
set name = "Training"//name of verb
set category = "Commands"//Location of verb
set src in oview (1)//how close can the person be before the verb is active
if(usr.Health<=1)
usr<<"you need to rest"
return
if(usr.Health>=2)
usr.Exp+= rand(1,5)
switch(rand(1,8))
if(5)usr.Statup+=1
usr.Health-=rand(1,2)
Levelup()
Statup()
Statup1()
Statup2()
Statup3()
Problem:
Ok,the bug boss,buggy,mokana,and the woman are the ones whos icon isnt showing up in tree