- Space Roguelike where the player plays a 21st century human revived from cryogenics to a future gone horribly wrong.
- Hacking game where the player plays a hacker who coordinates the corporate exploitation of the universe via remote control robots.
- Space Exploration game where the player plays a space explorer seeking out and exploring new planets.
- I don't think I'll be able to do "revived from cryogenics to a future gone horribly wrong" any better than System Shock already has.
- The hacking/space exploration hybrid ends up playing like the typical 4X game.
- The space exploration genre is too ambiguous, it's not a game I can make in and of itself.
Screenshot of Tigels Mercenaries, a real time strategy game that put you in control of a band of space mercenaries.
Basically, your mercenary band preforms missions for various galactic interests who are engaged in a bit of a 4X game struggle over the universe. You're the commander of a talented mercenary group who has the specialized hardware and knowhow to turn the tides. Because this is an online game, you won't be the only such commander out there. The result should be ripe for potential awesome.
Basically, I'm going for Teardown's Alien Assault, online, real-time, with a 4X game exterior, without the Games Workship influence, and some life simulation aspects. Gee, good thing I'm keeping it simple so it's something a one man band has a good chance of pulling off.
I spent about 4-6 hours of coding on Sunday to perform the necessary code adjustment. I've disconnected the player's perspective so they're now free to pretty much wander the entire map so they can give orders to their mercs. I've also got a good start on the interface revamp - though there's a lot of GUI loose ends right now, but given that I've done that sort of thing before, there's no threat that I don't know how to do it again.
Having applied liberal turpentine to remove having painted myself in a corner, the main question now is what to repaint first. I hope to have something playable before Spring Break is out, at least the ground experience without the all-important 4X outer shell, and it seems achievable. Time will tell if I'm able to stick to my guns.