Descriptive Problem Summary:
I'm not sure if this is intended behavior, but if you have world.icon_size set to something smaller than 32 and then try to use a 32x32 mouse icon for the client, it shrinks the icon and makes it almost unreadable.
Numbered Steps to Reproduce Problem:
1. Set world.icon_size to something smaller than 32
2. Create a icon to set as the client.mouse_pointer_icon with size 32x32
3. Set client.mouse_pointer_icon to the above icon
4. Mouse over the map
Code Snippet (if applicable) to Reproduce Problem:
Expected Results:
Wasn't expecting the icon to get resized, I assumed mouse pointers would be independent of world.icon_size
Actual Results:
Mouse pointer will resize unless the mouse icon is set to same dimensions as world.icon_size
Does the problem occur:
Every time? Or how often? Every time
In other games? Haven't seen any other games with different world.icon_size values
In other user accounts? Yes
On other computers? Yes
When does the problem NOT occur?
It always occurs from my experience
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Never tried different values of world.icon_size until no, unsure what it did in older versions.
Workarounds:
The only way around it is to make a smaller mouse icon, which makes it hard to get an acceptable mouse pointer
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