ID:92540
 
So, in this game I am making called L.O.N.E.R one of the major features is freedom. You can do what you want, and play how you want (provided it is possible in the game). But the consequences for your actions are yours to deal with.

You can for example kill anyone you want, there is no PVP zones or safe areas. This applies to NPCs too.
Naturally people can retaliate, and kill you.

If you kill too many guards they may become permanently aggressive towards you, not offer you missions, and you wont be able to use shops or store items (storing items is a pretty important thing, you can hold a very limited amount, and when you die you drop everything you were holding).
Basically, the only safe area in the game has been turned into one of the most dangerous for you.

This is what is confusing the hell out of me.
There is no reason at all to kill guards. Sure, they drop a few items, or might be blocking a doorway to a room with a few items in.
But these items are nothing you cannot easily find in other places.

So what are people doing? KILLING GUARDS.
You can kill a few before they permanently become aggressive, but people are killing them enough for this to happen.
All those free items you got have become useless, as you will lose them. You may very well have to start a new game, which means you will lose all your items and all your progress.


I just don't get it.
Is killing a few NPCs so hard to resist that you'd ruin all progress you have made in a game to kill them?
Well..

G.T.A Syndrome?
The player confuses freedom with the enviroment of Grand Theft Auto and can't help but kill those cops.

A.N Disease?
The player is in general, aggressive. They love watching people die.

Other?
They kill because they can.

:)
Theironx wrote:
Well..

G.T.A Syndrome?
The player confuses freedom with the enviroment of Grand Theft Auto and can't help but kill those cops.

A.N Disease?
The player is in general, aggressive. They love watching people die.

Other?
They kill because they can.

:)

I kill because I can
Remind me to avoid any BYOND member in real life.

Feels like they'd just pull out a gun and kill me BECAUSE THEY CAN.
The Magic Man wrote:
Remind me to avoid any BYOND member in real life.

Feels like they'd just pull out a gun and kill me BECAUSE THEY CAN.

Naahh. I just have G.T.A Syndrome.
What about paying the corrupted guard house a bribe to get the character back in the good books?
"you can do anything you want in this game!"

"WHAT ARE YOU DOING STOP THAT YOU'RE NOT ALLOWED TO DO THAT IN MY GAME WHY ARE YOU DOING THAT"
@Zaole: I imagine people are complaining about the guards now attacking them on sight and whatnot.
Yes, people play games so they can do things they can't really get away with in real life. Hence you know, you respawn in most games and even if you don't you just died in a game, it's not the end of the world.

What surprises me is how you didn't expect this to happen.
Zaole wrote:
"you can do anything you want in this game!"

"WHAT ARE YOU DOING STOP THAT YOU'RE NOT ALLOWED TO DO THAT IN MY GAME WHY ARE YOU DOING THAT"

I'm not saying they cannot kill guards, nor did I imply they were not allowed.
If I didn't want them to, I would have made guards invincible.

What I don't get is why people just do it.
Other than greed (which could very well end up in them losing a lot more than they gain), there is no real reason to kill guards.

Yet a fair few people have killed guards and are wondering why they get killed on sight by them now.

I could understand if there was a reason to kill them, such as part of a mission. Which will probably exist once the game is finished.

@Zaole: I imagine people are complaining about the guards now attacking them on sight and whatnot.

The best I have seen so far is someone saying "wtf, y do the guards keep trying 2 kill me?
i only killed like 30 of them with grenades"

It is made better by the fact that guards are given weapons just good enough to 1 hit kill any player without armor. (Which they usually will not have if they have just died and are running back to pick up their dropped items)

I was going to make it so guards picked up stuff off of people they killed, but that would probably be a bit too much.
Stephen001 wrote:
Yes, people play games so they can do things they can't really get away with in real life. Hence you know, you respawn in most games and even if you don't you just died in a game, it's not the end of the world.

What surprises me is how you didn't expect this to happen.

I kind of was expecting it to happen. Which is why there is a lot of downsides to mindlessly killing guards.

But I was expecting people to do it to abuse the game.
Kill guards, collect lots of free items, trade them in for better stuff.

But these people are like angry badgers. They just hiss at and kill things, because they can be killed.
Because it's an inconvenience to other players. When you kill an NPC, you're really robbing a live person several minutes of their life while they wait for the respawn.
SuperAntx wrote:
Because it's an inconvenience to other players. When you kill an NPC, you're really robbing a live person several minutes of their life while they wait for the respawn.

Game should ideally be played single player, or with a small group of friends (no more than 10).

You'd just be inconveniencing yourself or your friends by doing that.
Because there is no apparent goal in the game. I tried killing Scavengers, but I didn't get any reward for it. I was just wasting my ammo. At least by killing the guards it feels like you've accomplished something instead of wasting time.
C_Dawg_S wrote:
Because there is no apparent goal in the game. I tried killing Scavengers, but I didn't get any reward for it. I was just wasting my ammo. At least by killing the guards it feels like you've accomplished something instead of wasting time.

The game is not finished, and is only being hosted to I can test stuff easier.

But if you bothered talking to NPCs and looking around (the map is actually very detailed, would take you a good few hours to fully explore it), you'd have found a few missions to do.

Also, this game is not a RPG.
It has minor RPG elements (such as the way it is presented). But it is not a RPG.
You are not suppose to be rewarded for killing stuff. Actually, it is advised a lot of the time you avoid combat unless you absolutely are forced into it.

You have very limited resources, enemies can be very tough and most all of them are very dangerous and will usually leave you severely injured or close to death.
Playing in a shoot everything that moves style will be difficult to do.
Yes, you do have the tendency to complain whenever players aren't playing exactly as you expect them to play.
Light dude wrote:
0.0
You purposely program an element from Morrowind then complain that people are using it? Seems a little like circle logic. If you program it, they will use it.

If you want to get technical, I didn't add the feature to the game.
It just happened because I did not add any preventative methods.

Also, what did just killing people get you in Morrowind?
Killed on sight by every NPC in the game, the inability to use any shop or service, and the inability to take any new quests.
You either had to pay one NPC a lot of gold (which you probably didn't have), or reload the game.

Yes, you do have the tendency to complain whenever players aren't playing exactly as you expect them to play.

I'm not complaining.
They are also playing the game as they want, which is part of the game. To give players multiple ways of playing.

I am just marveling at their logic (or lack of) and way of thinking.
The logic is fairly simple. The players who've entered your game came to kill stuff, because you said it was an action game. And so, that is what they do.
Light dude wrote:
You know why the programmers of Morrowind didn't care about people doing that? It was the player that was playing their OWN save file, not the programmer's save file.

They did care. Because they made it impossible to permanently mess up like that in Oblivion.

The logic is fairly simple. The players who've entered your game came to kill stuff, because you said it was an action game. And so, that is what they do.

I didn't know action game stood for "kill anything that moves" game.
If I said it was a shoot'em up I might have understood. But I didn't.
I suggest you take a bit of a look at the audience available to you, see what their other interests and commercial game preferences are etc.

Assuming you are building for that audience of course, and not another audience you intend to market for. If the latter applies, why do you care either way? The current players won't be the ones playing presumably.
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