A really simple-to-use yet fairly effective AStar pathing library.
It's not quite as powerful as Deadron's pathing library. However, that one is hard to grok, the scope of the library was more than I needed, and I wanted wanted to evaluate pathing based on turf.Enter(). So I made my own.
The key word behind my library is "easy to use." You only need to add one thing to your existing project for it to work (a movement cost returning proc to turf) and the library is pretty thoroughly commented throughout.
I'm sure the community will help me find something terribly wrong with it, but it has been fairly robustly tested. I believe most people who who use it will be pleased. Enjoy!