mob
verb
Flame_Punch(mob/M as mob in get_step(src,src.dir))
set category="Ninjutsu"
icon = 'Flare.dmi'
if(istype(M,/mob/))
var/damage=round(usr.str-M.def/2)
if(damage <= 0)
damage = 1
M.hp-=damage
range()<<"[usr] uses a flare like punch on [M] inflicting <font color=red>[damage]</font> damage!"/// tell the people in ranged M's being attacked.
usr.DeathCheck(M)
else
return
Problem description:
I need help making a icon go back to it's original state after the verb is used.
Also I need help making a projectile attack that wont disappear till it hits something, any takers?