Corpse
text = "{C*{x"
isCorpse = 1
New(mob/M)
owner = "[M.ClassColor][M.name][M.Reset]"
loc = M.loc
keywords = list("[M.name]", "corpse")
for(var/obj/Item/A in M.contents)
if(prob(A.dropchance) && !A.equip)
contents += A
M.contents -= A
spawn(100)
mb_msgout("[owner]'s corpse decays.", oview(0))
del(src)
Problem description:
When a player dies they spawn a corpse and have a chance of dropping gear in them.. for some reason even if they aren't in the same turf but anywhere on the map it will still show that the corpse decayed.