About sd_Text
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Preview some features of the sd_Text library with the free sd_TextDemo!
sd_Text expands on the MapText library.
MapText vs. sd_Text |
MapText Library |
sd_Text Library |
Displays Text |
on turfs |
on any atom |
Chat Balloons |
immobile |
fully mobile with two optional movement styles |
Client Screen Text Windows |
N/A |
Yes! |
Client Screen Input Windows |
N/A |
Yes! |
Font Icons |
8 icon states per character |
1 icon state per character. |
BYOND version |
306 |
requires 307/311 beta |
Available to |
everyone |
www.BYONDscape.com subscribers |
Version 10
- sd_Text gets a long overdue update using pixel offsets instead of icon operations. What does this mean to the user? Faster programs! The icon arithmetic in BYOND causes addition downloads, with sd_Text each client used to download 8 separate icons of each font. With pixel offsets, one icon is all sd_Text needs.
- The sd_RegisterFont and sd_FontIndex procs have been removed. With the new pixel offset method, the Font Registry has been completely phased out.
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All rights reserved.