Granted, I'm not too proud on the grounds that I was predicting the early demise of World of Warcraft...
... and I turned out to be dead wrong about that.
The whole premise of my argument was that MMORPGs need to be more than fun, they need to have a deeper purpose within the context of the virtual world, otherwise they're vulnerable to being undermined by ordinary games. When World of Warcraft continued going strong, I spotted one problem right away: I did not account for how the later game switches back to EverQuest fundamentals.
Yesterday, an article on Escapist Magazine brought an interesting new fact to light. Apparently, according to a Blizzard CEO, only 30% of World of Warcraft trial players actually get above level 10. Maybe I was wrong to second-guess myself: it would seem that WoW really did have poor retention, after all, but it powered through regardless through sheer churn. [This is assuming that the trial accounts are the primary means of new players to enter the game now, and also that they took care to remove gold farmers from the count.]
Now, I find myself wondering about just how close I was to the truth 5 years ago when I created that World of Warcraft doom article. Could it be that MMORPGs really do need a compelling sense of "purpose" to set them apart from normal games? [In World of Warcraft's case, lack of this in the casual introduction would be turning players off before they reached the more traditional endgame.]
Difficulty curves are oft the first thing developers blame. However, does the dumbing down of a game carry the cost of lost significance?
Considering my recent experiences in Champions Online and Star Trek Online, and less recent experiences in Dungeons and Dragons Online or Guild Wars, it would seem that heavily instanced games are lacking in this aspect of "purpose." However, there's probably more to it than instancing alone.
I expect to be looking actively for an answer soon. Thus far, I've spent my excess of free time from dropping Calculus on Mass Effect 2 and BioShock 2. Now that I've finished them, it's unlikely I'll find as interesting of a game to play for a long time, and that means it's up to me to come up with my own.
I've made it past level 10 alot, i know others who have. I think Blizzard is fucking with us