Aug 12 2012, 2:28 pm
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Also, this is just a testing room I'm using, but can anyone spot the difference with this screenshot in comparison to the game you saw earlier?
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Icons aren't stretched? or they are just smaller in general i think it's one of the 2.
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Yut Put wrote:
less tiled! awesome Close enough, I shrunk it from a 64 world icon size down to a 32. This will make it easier to make collide-able surfaces as well as detailed maps. Only problem is: CPU goes up a bit since the view range is now 14x10 instead of 7x5. |
In response to GreatFisher
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GreatFisher wrote:
Icons aren't stretched? They weren't supposed to be stretched before, but yes, they're set to 64px display now (so it doesn't look tiny) |
In response to Bravo1
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Bravo1 wrote:
CPU goes up a bit since the view range is now 14x10 instead of 7x5. I really wish this wasn't the case. ): |
In response to Oasiscircle
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Oasiscircle wrote:
Bravo1 wrote:Actually. Nevermind. Turns out the CPU usage was caused by MY AI being extremely redundant. I didn't have any optimization attathed to them, so, for those of you who had difficulty running the game: it's only because you were processing the player, cutscenes, sound AND 15~20 AI enemies simultaneously. The final game will have <10 enemies active at any given time, so further versions will run much smoother. As it is, the test run reads a smooth 0 CPU spiking at 4 when I jump around like a madman. |
In response to Bravo1
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Damn man that looks crazy good.
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One problem I kind of had was.. when you go into a door, your screen goes black but you are still on the map. This lead to me getting hit by enemies I was trying to escape or in one instance.. I walked through a door and got hit before I could see I was in the room.
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Yeaaahhhh..
I'm making it so that not only can enemies not hit you when you go through a door (which will become metroid-esque), but also that enemies will reset upon entering a room. |
How often does a game come with a prologue, more often than not, this is to subconsciously explain then story of the game. They do this because no matter how blatant you make a story there will always be people that don't understand it. Having to explain your story doesn't mean you failed in making one.
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Whatever Yut's story happened to be, mine was better. That's all I have to say.
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In response to EmpirezTeam
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You had me at "you are developous".
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In response to Oasiscircle
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Oasiscircle wrote:
You had me at "you are developous". Looks like we now know the winner. |
Aside from the dumbass replies and quotes above. None of the games were great. I found 2 to be decent. That's it. The rest were games that could be created in a single day with no wow factor.
Edit: I've never heard of War Brothers, so no opinion there. |
In response to Bravo1
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Why do you ask about that here?
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In response to Oasiscircle
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Oasiscircle wrote:
Why do you ask about that here? Whoops, I had two byond pages open and I type in the wrong one! |
In response to Oasiscircle
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On another note:
Better Doors! Now I can create a logical metroidvania minimap! |