In response to Kozuma3
Can't wait to see it! :)
Finished:
-Menu
-Party system
-20% of Combat System
-Passive system 90%
-Ability System 50%
-Sound
-Custom Movement with extra features (roll, etc)
-Equipment
-HUDS

Need:
-AI
-Quest
-Dialogue
-Combat fully done
-Story line written.
-Polishing.
-Ability full done
-Passive fully done
I take it games you started several days before the contest began are disqualified?
In response to SuperAntx
SuperAntx wrote:
I take it games you started several days before the contest began are disqualified?


Yes.
This has become entirely too tempting, so I may be entering. Did a little work a little while ago, but not enough to be certain whether I'm entering.

If I do manage to find the chance, hopefully I come up with something pretty decent if nothing else; no promises though. I 'll be getting a late start, so who knows.
Oh oh oh!... I want to show a teaser too! Hrm... which one...

http://i80.photobucket.com/albums/j175/Demonthought/ lolrocket.png

Yesh dat shall do... I started today... even though those icons are old.(Updated old)
Lol, it looks like a miniature Crysis or Halo.
Some people may know exactly what it is xD
In response to Akto
Rocket Down. :D
Forgot about that game. Y U NO FINISH?!
Is it all right to use old resources and recode from scratch? I'm thinking of using Tanx icons to make an RTS. (I'm working on something else as well but I thought it'd be fun too)
In response to Bravo1
Yeah, feel free to use old icons as long as you own their rights! :)
Yay for Gary's old projects.
In response to Oasiscircle
Wait, so we can use old icons we've made, or login screens we have that we have the rights to? Just curious.

Also no old code, even if we wrote it, right?
In response to Toddab503
No old projects, no. But I'm okay with old images just because it's helpful for solo programmers to have that done.
Getting original icons is the hardest part for me, kills my motivation D:
Latest developments.


I really hate trig. So instead of making and debugging my own system I just took Shadowdarke's pixel projectiles and modernized it with the native pixel movement a bit. Used HDK Mouse & Keys for almost perfect angle grabbing. It's too bad BYOND is limited to rounding pixels. It would be tons smoother if it wasn't.
In response to Albro1
You don't have to round pixels. Just store their pixel locations in a different variable from step_x/step_y and simply use step_x/y for the display.
But so far, the game looks pretty interesting! (:
It's the display I'm referring to, though. Storing the raw values is easy, but there's no way to avoid the automatic rounding of their pixel location.
In response to Albro1
If you really wanted to be picky you could use "half locs" using alpha values.
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