Aug 4 2012, 10:41 pm
In response to Kozuma3
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Can't wait to see it! :)
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Finished:
-Menu -Party system -20% of Combat System -Passive system 90% -Ability System 50% -Sound -Custom Movement with extra features (roll, etc) -Equipment -HUDS Need: -AI -Quest -Dialogue -Combat fully done -Story line written. -Polishing. -Ability full done -Passive fully done |
I take it games you started several days before the contest began are disqualified?
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In response to SuperAntx
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SuperAntx wrote:
I take it games you started several days before the contest began are disqualified? Yes. |
This has become entirely too tempting, so I may be entering. Did a little work a little while ago, but not enough to be certain whether I'm entering.
If I do manage to find the chance, hopefully I come up with something pretty decent if nothing else; no promises though. I 'll be getting a late start, so who knows. |
Oh oh oh!... I want to show a teaser too! Hrm... which one...
http://i80.photobucket.com/albums/j175/Demonthought/ lolrocket.png Yesh dat shall do... I started today... even though those icons are old.(Updated old) |
In response to Akto
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Rocket Down. :D
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Is it all right to use old resources and recode from scratch? I'm thinking of using Tanx icons to make an RTS. (I'm working on something else as well but I thought it'd be fun too)
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In response to Bravo1
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Yeah, feel free to use old icons as long as you own their rights! :)
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In response to Oasiscircle
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Wait, so we can use old icons we've made, or login screens we have that we have the rights to? Just curious.
Also no old code, even if we wrote it, right? |
In response to Toddab503
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No old projects, no. But I'm okay with old images just because it's helpful for solo programmers to have that done.
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Latest developments.
I really hate trig. So instead of making and debugging my own system I just took Shadowdarke's pixel projectiles and modernized it with the native pixel movement a bit. Used HDK Mouse & Keys for almost perfect angle grabbing. It's too bad BYOND is limited to rounding pixels. It would be tons smoother if it wasn't. |
In response to Albro1
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You don't have to round pixels. Just store their pixel locations in a different variable from step_x/step_y and simply use step_x/y for the display.
But so far, the game looks pretty interesting! (: |
It's the display I'm referring to, though. Storing the raw values is easy, but there's no way to avoid the automatic rounding of their pixel location.
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In response to Albro1
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If you really wanted to be picky you could use "half locs" using alpha values.
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