ID:909933
 
(See the best response by LordAndrew.)
Seems that no one replied to my 1st post which was the same so i will clear this up.

Screenshot:

Information of the game and where it was on my computer are hidden for security reason

Problem description:
Every time i wanna run a certain game, it keeps on saying connection close and it close the connection. Is the problem in the source or in the RSC/DMB. Please reply as soon as possible.
We can't really help you, you've told us basically nothing other than you have a problem.
Best response
Without any further information it's hard to say. The game could have some sort of kill switch within it that automatically kills any connections for whatever reason.
I agree with LordAndrew, most likely the game is intentionally killing your connection. It may only allow certain keys to host, for example.

However, it is unusual that your key doesn't show up in the "Logged in as []" output. Did you remove that from the screenshot, or does it actually appear like that? Make sure you're logged in to the BYOND client and that it can communicate with DS.
I actually remove it from the Screenshot by accident.
If you need details which, i doubt are useful well here they are:
I compile my source, i run the game to see if there's any bug when i do so the O&M pop-up and then they do exactly what the screenshot shows.
Alright, since it's your game, you're going to have to show us some code so we can help you.

One common culprit of "Connection closed" is deleting the client or mob of the player. So check your Login() process to see if there's any way the player's mob might be being deleted.

Overriding client/New() without calling the default action via ..() (or manually creating a mob for the player) will also cause the player to be disconnected.
Due the fact my friend code the game and gave it to me... i don't know much about this source. Stuff that are related to the login are the Turf for the clan (Click()) then we have our New, Load, Delete then we have the login screen and we have the lag guard. For your last sentence.
I actually found one which is ban but there were no "..().
You should try to find a world.Del() in your source. It should help.
Unfortunately... it isn't in my source :(
but thanks :)
That's not what i mean.. while your in your source click Control+F and search world.Del()
Still D: What do i do when i don't got something solved. Please help me!!
Have you tried the latest beta?
http://www.byond.com/download/
497.1147
I am trying at the moment. :)
No doesn't work...
I still think you're deleting the player somewhere.
I think too, but i am trying to write del(src) every single time but i don't find it :( I will never get to go in this game.
It seems that no one has really solved the problem. So... should i just ask the BYOND creator?
If it''s just for one game, no. You should check for all traces of just del and see if there's anything there that could effect it. Make sure ..() is called in your New() procs for world and client, if you have one defined.
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