Fugsnarf wrote:
@Maximus_Alex2003: IainPeregrine isn't the first to publish a completed game by any means. However, his game is truly probably the first game of true excellence on BYOND that could actually appeal to someone from another gaming community.

@Yut Put: Just do a search on Yoyogames. You'll find more than plenty of garbage games. There's always going to be lots of those, and I don't imagine a community without them. The problem I see is that there -are- no good games out there to begin with. Regressia was the only example I could think of that would even remotely attract an outside audience.

Solar Conquest fairs well to the people I've shown it to. Typically these are people with a preconception about BYOND too.
Ganing wrote:
But then again, ripping has gotten to be such a huge problem, has it already gotten too large to control?

Do people really still complain about rips? Ignore the rips, play the original. If somehow the rip becomes better than the original, ditch the original and play the rip.

I find every Anime game on BYOND extremely boring and ugly with no goal or incentive to play. For this, I see rips as no worse off than any other Anime games, because they're all steaming cowpiles.
Stephen001 wrote:
Ganing wrote:
But then again, ripping has gotten to be such a huge problem, has it already gotten too large to control? Indeed, a new rip is probably created each day. The saying of "Creating original games, will help further more original games" is complete BS. I created a Naruto game with a ripped source because I liked Naruto, and wanted to own something Naruto. Really the only thing we can do, is hope that something like the old unpublished games comes back, and that games automatically go there first before being evaluated to go into an official BYOND guild. I feel that would have a good effect. It would keep rips away from the main crowd. But everyone seems to have their own idea on how rips should be dealt with. I personally think it's too late.

I don't see this as an issue.

Never said I had to state issues o.o
Ganing wrote:
Never said I had to state issues o.o

"ripping has gotten to be such a huge problem,"
Stephen001 wrote:
Solar Conquest fairs well to the people I've shown it to. Typically these are people with a preconception about BYOND too.

It's rare to find a game like that on BYOND in reality. At the same time, BYOND is perfectly capable of putting out games just as good as any other Game Maker game as long as it's 2D.

I see your point but here's my take:

1. For me at least, while I do enjoy developing games, I'd like to actually be able to play some games every once in a while. It may be true that if you want something done you have to do it yourself but for say a rpg game, if you made it, you won't be able to enjoy playing it considering you know the story, mechanics and etc behind it.. :/
2. Life: college, jobs, etc
3. Yeah the old byond was better community wise to me and there DID seem to be more to play back then despite having less freedom with DM, and not even that long ago, such as the game Hurricane a few years ago...(seems just like yesterday)
4. It very well could be likely that some promising projects are just bubbbling under the surface, perhaps some guild could introduce games that "seem" to have promise every other day in order to bring publicity to it..Thinking a bit longer on that though, I could inevitably see harsh criticism for the owner and whatnot..

But overall, my little reply was probably all over the place but I really don't know how this can be fixed...Maybe the invisible hand approach should be taken...*shrugs Or, developers could try churning out more short term games..That's my preference for developing nowadays; I attempt to program games that have short development time and high replayability...
Mecha Destroyer JD wrote:
I see your point but here's my take:

1. For me at least, while I do enjoy developing games, I'd like to actually be able to play some games every once in a while. It may be true that if you want something done you have to do it yourself but for say a rpg game, if you made it, you won't be able to enjoy playing it considering you know the story, mechanics and etc behind it.. :/
2. Life: college, jobs, etc
3. Yeah the old byond was better community wise to me and there DID seem to be more to play back then despite having less freedom with DM, and not even that long ago, such as the game Hurricane a few years ago...(seems just like yesterday)
4. It very well could be likely that some promising projects are just bubbbling under the surface, perhaps some guild could introduce games that "seem" to have promise every other day in order to bring publicity to it..Thinking a bit longer on that though, I could inevitably see harsh criticism for the owner and whatnot..

But overall, my little reply was probably all over the place but I really don't know how this can be fixed...Maybe the invisible hand approach should be taken...*shrugs Or, developers could try churning out more short term games..That's my preference for developing nowadays; I attempt to program games that have short development time and high replayability...

Instead of praising -possible- games, I'd say praise games that are already out there in order to get other developers in the mood to make their own.
Speaking of Game Maker--based on my brief experience with it--its community doesn't seem too different. There are a lot of really crappy games, and a lot of kids cross posting in comments begging people to play their games. I think the only reason the problem is more evident on BYOND is because all of the games are multiplayer, and they use the website for socialization.

(also, DM > GML, as far as the language itself goes)
DarkCampainger wrote:
Speaking of Game Maker--based on my brief experience with it--its community doesn't seem too different. There are a lot of really crappy games, and a lot of kids cross posting in comments begging people to play their games. I think the only reason the problem is more evident on BYOND is because all of the games are multiplayer, and they use the website for socialization.

(also, DM > GML, as far as the language itself goes)

I agree that their community is just as bad, maybe even worse. What I see is that their community is far less "tight-knit" than ours is. That's what I like about BYOND. And you're probably right on how the problem is seen more since all of the games are multiplayer games. We can't forget that multiplayer == single player too ;)
Fugsnarf wrote:
@Maximus_Alex2003: IainPeregrine isn't the first to publish a completed game by any means. However, his game is truly probably the first game of true excellence on BYOND that could actually appeal to someone from another gaming community.

Space Station 13 is known in several communities such as Bay12, Something Awful, and FacePunch.

LRS also brought in a few people.

The BYOND community provides anime games, so it attracts the younger crowd. As with any other language, if you are serious about making a game, you're going to have to spend time in creating your product and advertising it. It seems as if some developers within this community, such as me, are not willing to do the latter nor have the time. We are use to the instant community in the pass, where we could create a game, host it, and gather a small following that would provide intelligent feedback. But because this no longer happens, we use anime as a scapegoat.
Fugsnarf, you're an idiot. I don't mean that in an insulting way. You're just literally an idiot.
Just curious, how can that not be meant as insulting?
SilkWizard wrote:
Fugsnarf, you're an idiot. I don't mean that in an insulting way. You're just literally an idiot.

Well that got a smile from me, if nothing else.
Fugsnarf wrote:
Mecha Destroyer JD wrote:
I see your point but here's my take:

1. For me at least, while I do enjoy developing games, I'd like to actually be able to play some games every once in a while. It may be true that if you want something done you have to do it yourself but for say a rpg game, if you made it, you won't be able to enjoy playing it considering you know the story, mechanics and etc behind it.. :/
2. Life: college, jobs, etc
3. Yeah the old byond was better community wise to me and there DID seem to be more to play back then despite having less freedom with DM, and not even that long ago, such as the game Hurricane a few years ago...(seems just like yesterday)
4. It very well could be likely that some promising projects are just bubbbling under the surface, perhaps some guild could introduce games that "seem" to have promise every other day in order to bring publicity to it..Thinking a bit longer on that though, I could inevitably see harsh criticism for the owner and whatnot..

But overall, my little reply was probably all over the place but I really don't know how this can be fixed...Maybe the invisible hand approach should be taken...*shrugs Or, developers could try churning out more short term games..That's my preference for developing nowadays; I attempt to program games that have short development time and high replayability...

Instead of praising -possible- games, I'd say praise games that are already out there in order to get other developers in the mood to make their own.

Either way, somebody should do it heh...I sound just like your what you post was originally about smh...
SilkWizard wrote:
Fugsnarf, you're an idiot. I don't mean that in an insulting way. You're just literally an idiot.

Funny thing, I could say the same about you, no insult intended of course.
Fugsnarf wrote:
Just curious, how can that not be meant as insulting?

Kind of like walking up to an injured person and saying "wow man, you're injured!". No insult is intended, it's just pointing out the obvious.
Techgamer wrote:
SilkWizard wrote:
Fugsnarf, you're an idiot. I don't mean that in an insulting way. You're just literally an idiot.

Funny thing, I could say the same about you, no insult intended of course.

Funny thing, I could say the same about you, no insult intended of course.

..wait where was i going with that? oh wait that's right, just pointing out that fighting fire by spewing fire does not... you know... put out the flames

anyways, in case it wasn't said already, fugsnarf- in response to the "why aren't the oldbies doing anything?" question: they presumably already have done something, hence becoming old. at this point, they don't feel the burning desire to "make a new naurto game that will hopfully reach #1 in anime guild and be super poplar". they're just content to stand by and watch everything happen, because they're still attached to BYOND. so, you know, they care about BYOND still, but not enough to try and fix it. that's how it works

So why sit here dormant, those that could do some good? I'm working on doing my part to better the community, and I'm putting my voice out there. Are you?

yes, i am. ...oh, does that make moot everything you said? gee, i'm sorry
Airjoe wrote:
Gamemakingdude wrote:
And Tom isn't good as Dan. If the community doesn't change, BYOND might be gone in a few year with more and more ripped games and trolls.

It only took to the 2nd comment to make a completely fucking stupid remark from someone who has no idea what they're talking about.

I agree with everything Airjoe has said right here.
lol

When I joined BYOND, I thought a lot of people would be more enthusiastic about creating something that completely came from their own imagination, but I found out that there're probably more people interested in creating a game based on an anime, more than based on their own imagination and that's why I looked down on anime, and I look down on people making a game of an anime. I once came up with a plan to start my own game, had everything planned, but it never happened, and I don't regret it.

I don't know though, that's just my opinion and that's why I troll.

Underworld Troll wrote:
lol

Liar, that is so not the post you made Mr. Looks down on anime developers and not regretting making a game.
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