So, the RTS game I am working on is ready for testing.
I have reworked a lot of the game, especially related to team leaders. Which now take on a more typical RTS player role.
10 of the 30 units are currently finished. If the unit has no description when you select it, it is not finished yet.
It will have graphics and stats, but no abilities or unique traits.
Matchmaking should be finished and working fine.
There is a few things about leaders that may be buggy, or I may have forgot to accommodate for. (Especially related to changing leaders)
This may also apply to building/upgrading buildings.
Units are, or should be fairly bug free.
Will probably host the game for a few hours, or until I get enough testing done.
You can find and connect to it here...
http://www.byond.com/games/TheMagicMan/RTSG
ID:90883
Feb 2 2010, 10:16 am
|
|
Zaole wrote:
i don't think so, tim. Perhaps toss them in as a worker class with very little combat abilities. That way they can get resources enough to change their class if they feel the need. |
Zaole wrote:
i don't think so, tim. That was a bug, I fixed it now. |
so i can't even play the game because only red and blue are available, however neither red nor blue "have the resources available to spawn me"
you should probably rethink the mechanics a bit so people don't have to stare at a black screen for a long time, repeatedly clicking a join button just to maybe get into the game occasionally