So, the RTS game I am working on is coming along fairly well.
I have reworked the way the game works in a few ways.
The leader of each team now wont take a direct part in the game. They act like a typical RTS game player.
Build stuff, upgrade stuff, issue commands to units and so on.
They get access to the following panel.
http://www.byond.com/members/TheMagicMan/files/rtscom.jpg
It is not entirely finished yet. Some stuff is lacking graphics, and the layout may slightly change.
But the basic idea is, on the left is a map, in the middle will be that teams resources, below that will be the teams units/buildings to make interacting with them quicker and easier, and on the right will be a tech tree basically. Click on stuff to build/upgrade things.
I have finished all of the player graphics.
http://files.byondhome.com/TheMagicMan/rts.png
From top left to bottom right is...
Psychic, Warlord, Warlock, Engineer, Blacksmith
Murderer, Assassin, Ninja, Prophet, Huntsman, Pyromancer, Druid
Cleric, Alchemist, Defender, Viking, Fencer, Dragon Tamer/Dragon, Spy Gambler
Saboteur, Demolisher, Necromancer, Knight, Thief, Samurai, Prospector, Sniper, Paladin, Dark Knight
There is a wide variety of roles, no two units should be the same.
I have also made start on a second (2 team) map.
I still have 20 units to add, and not all buildings can be fully upgraded yet (about half can).
Other than that the game needs more writing for everything, and more maps. Some stuff still need graphics.
ID:90840
Feb 1 2010, 11:45 am
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