Zen is a surival game in the veins of indies like Minecraft and Under the Garden in which you and your friends must survive through the days and nights of a mysterious island by..
Building beautiful structures to hide in from the monsters cloaked by darkness..
...Killing strange beasts and growing odd plants to sustain your hunger..
....And annoying your companions by wrecking their houses.
ID:904651
Jul 30 2012, 10:00 pm
|
|
Aug 1 2012, 5:37 am
|
|
You're welcome for being called stupid and unhelpful after all I did :c
|
I noticed that, while you're moving, pressing shift acts as if you've let go of the movement keys. I've seen this before, and I know how to solve it. If you're using Forum_account.Keyboard, just define NO_KEY_REPEAT before the #include in your .dme, outside of the comment blocks.
|
In response to Pikarch
|
|
Pikarch wrote:
Amazing, Minecraft for BYOND, so original. Have you heard of http://www.terraria.org/? Amazing how that got on Steam and has made a huge profit right? |
It's a lot like minecraft, but it's also a lot like terraria and it was actually mostly inspired by Under the Garden and ideas behind Camdev's (failed) Gnomeheim.
The opportunity for a decent survival game is still wide open for reaching players both in and out of BYOND |
One reason I dislike Minecraft is because so many people are so ready to compare new/upcoming games to it. Minecraft's a bunch of very old ideas put together in an unoriginal way, except for the extra dimension. It's fun, but I can't play it for an extended period of time.
|
Yut make the map larger, or give multiple Z levels and a way to teleport between them. I want to host a server on a shell and it would be lame once the small area gets stuff completely built on it already.
|
Well the game isn't meant for a lot of players for a long time like that... I could offer the option to generate large maps but it would probably mess up dream daemon/seeker and it would definitely make saving maps impossible in the future
|
In response to Vrocaan
|
|
Vrocaan wrote:
Give the host the option to reset the map, or create a timed reset. This would be a valid replacement. @Yut, Epic wasn't meant for "a lot" of players like that either, however it was able to support them for a while. I know there were(and still are) a few errors in epics programming that doesn't get picked up while compiling/hosting. And maybe one or two infinite loops that really do cause a lot of CPU usage. Are you doing the same thing with Zen? Feed supports moving things and such on run time, but doesn't come nearly close to this game's lag after about two hours already. I realize you use some aspects Feed doesn't, but that's not a reason a smaller game like this should take up so much CPU quickly. I host with a duel core system, and it was easily taking up 50% of the systems CPU. Not just the part of the system that was placed there for me to host with, but 50% of the entire system. I can run other games like Spirit Age for example, without even hitting 5%. Spirit Age is the only other game i have seen that came anywhere close to passing 3% for that matter. As for saving maps, or giving the host an option to increase map size, that would work to. |
The latest version of Zen runs very smoothly. Map saving has been programmed along with INI support for hosts to configure their own settings for which map file to load, etc
|
In response to Kozuma3
|
|
I'm waiting for the Pocket Edition :3
|
In response to VixiV
|
|
VixiV wrote:
I'm waiting for the Pocket Edition :3 Just needs testing and he'll have it out by the end of the week. Get ready for iZen. |