Logout()
if(quit)
if(!invis) mb_msgout("{Y-->{x [ClassColor][name][Reset] exited [worldname]!", worldmobs)
worldmobs -= src
loggedIn = 0
quit = 0
Save()
del(src)
else
mb_msgout("[name] went linkdead.", oview(0))
linkdead = 1
Save()
CheckLinkDead()
if(!client && !inFight && linkdead)
world.log << "(CHARACTER) [name] went linkdead."
quit = 1
linkdead = 0
Logout()
spawn(10)
CheckLinkDead()
Problem description:
Basically if someone unplugs their internet BYOND is not detecting that the client is missing and wont log them out i even have a proc on the mob that checks for this that is not detecting as well.. and because of this when they relog it rolls back their character because they do not save.