please, im REALLY not talking about cammera angle here, im talking about the objects which move left to right in the game and make it look like its 3d when its not. seriously, it is feasible, look at the objects in the game
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I think he's trying to talk about this part in the video, where the camera rotates around the center, while all the objects (except for the walls) are sprites. They appear to move around a 3D space while keeping the same appearance.
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Kaiochao wrote:
I think he's trying to talk about this part in the video, where the camera rotates around the center, while all the objects (except for the walls) are sprites. They appear to move around a 3D space while keeping the same appearance. Even so, the floor and walls are still 3D quads. It's a nice effect, for sure, but it's still using some 3D rendering. |
The problem is that the transformations are specific to each client. Even if you can render the transformations on the client, the server still has to figure out which transformations are applied to each object for each client. If there was some way you could just assign each client a camera angle and have Dream Seeker know how to transform each object then it'd be practical.