mob
proc
updategrid()
for(var/mob/them in world)
winset(src, "playerlist", "current-cell=1, [them]")
world << output(them, "playerlist")
winset(src, "playerlist", "current-cell=2, [them.level]")
world << output("Lvl: [them.level]", "playerlist")
party()
for(var/obj/minion in party)
winset(src, "partylist", "current-cell=1, [minion]")
world << output(minion, "partylist")
winset(src, "partylist", "current-cell=2, [minion.level]")
world << output("Lvl: [minion.level]", "partylist")
The grids only show the 1st player/minion and nothing else. How do I make it show the whole list?