The main thing completed since the last entry would have to be what happened when you're off the map - basic handling of respawning and upgrading your equipment.
I did, indeed, continue working on Project Shock all the way up until about 3pm Sunday (then I decided to take a break and get in a bit of Dungeons and Dragons Online with my brother and some of his friends from the community college RPG club).
I find myself getting sidetracked a lot from working on perhaps the most pivotal feature standing in the way of this being a playable game: the player activated abilities/powers. I've merged the idea of player character skills and items into one: this is a sci-fi game, and your character is wearing the ultimate upgradable multi-tool. However, as long as I keep getting sidetracked, its overall functions are zero.
Instead, things I've did over the past 3 days included:
- Building more of the static map. Though eventually I plan to have a dynamically generated map (for infinite replayability) the first release(s) will have a static map just to make sure all the components are working.
- Improving sound support mechanisms within the game and adding some more sounds. I have to say that the sound system in BYOND is really quite outstanding, and it's a shame many BYOND games I've tried are silent.
- Revamped my devices to work on a different mechanism. Again. I was having a bit of conflict in trying to get them to simultaniously work off of power source supplies while still having batteries of their own. I decided to go with batteries only because its a bit more interesting seeing all of the automation going on. Another thing I think I may do is have the flow of time itself be something the players can modify, and this is a step in that direction.
Side from a flickering light affect on lit sensors, the only difference you'd notice when walking around the map since last update is the addition of a nutrition panel, more sounds, and the removal of a rather unnecessary keyboard diagram from the GUI to make room for my abilities.
Not necessary. I'll get three days out of the week off, and be stranded at school a lot - which is good from a homework completion standpoint and because I'll have my laptop with me.
However, it'll be a week or two until I know how this schedule change impacts my BYOND development.