ID:89189
 
Not a bug
BYOND Version:461
Operating System:Windows XP Pro
Web Browser:Internet Explorer 8.0
Status: Not a bug

This is not a bug. It may be an incorrect use of syntax or a limitation in the software. For further discussion on the matter, please consult the BYOND forums.
Descriptive Problem Summary:
the problem is, after i change somthing(its nvm what)in source like add new icon or edit map and morel ike this, the problem is heppend. its not
was before then i updated the byond version to 461. how i can fix it?plz help.
Numbered Steps to Reproduce Problem:

Code Snippet (if applicable) to Reproduce Problem:


Expected Results:
this is pic from v448
http://img705.imageshack.us/img705/371/damo.png

Actual Results:

this is pic from v 461
http://img39.imageshack.us/img39/7560/damms.png
Does the problem occur:
Every time? Or how often?
evry time after i updated my byond from v448 to v461
In other games?
yes.
In other user accounts?
yes i have 2 acaunts. i tryed and its keep do the problem.
On other computers?
yes.i buyed new pc after my last pc crashed.
in last pc it was v448 and now in my new pc its v461 and its do the problem.

When does the problem NOT occur?
in v448

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)

Workarounds:

If you're compiling an older project that used big icons by splitting them into smaller pieces, you need to recompile with world.map_format=TILED_ICON_MAP. This information is listed in the release notes for the newer versions.
Lummox JR wrote:
If you're compiling an older project that used big icons by splitting them into smaller pieces, you need to recompile with world.map_format=TILED_ICON_MAP. This information is listed in the release notes for the newer versions.

what u mean? i need change codes?and how i can fix it. y in other versions of BYOND its work ok?
and can u give me exemple plz?
I already explained how to fix it; just set the map_format var. Games compiled in older versions before big-icon support always broke big icons into smaller tiles, which is no longer the default behavior.

reference:world/var/map_format