Anywho, I just realized a rather blatant failure of my design document: it doesn't handle ties!
So, I thought I'd throw this poll up. It's rather pointless, since you don't know anything about the game...
Here's the gist of it:
Players are trying to get to the opposite side of the map, like a pawn in chess would to turn into a lost queen. The first player to step onto their opponent's line wins.
![](http://files.byondhome.com/DarkCampainger/Breach1.3.10.png)
(I also re-did the old tokens. They look better in the game; I indexed the colors to reduce the screenshot's file size)
There are four actions you can take on your turn: swap two friendly units' locations, place a new unit on your line and move that column up, signal a charge (more on that later), or move all of your force (line included) up.
The possible event of a tie comes up from that last action: if you have a unit one tile away from the enemy line, and your enemy has a unit one tile away from your line. In this situation, your unit will move onto their line and "win," and then your line will move forward, and the enemy unit will now technically be standing on it and "win."
I'm thinking about taking an element from chess, and forcing the player to take action against any enemy units next to their line (by placing a new unit on the line in front of it) before they can move the entire line forward. However, that doesn't help me handle the possible situation where there are two enemy units next to the line, as a player could only try to kill one of them before the opposing player takes their turn and wins. Should that just be akin to a checkmate?
The other two options are, of course, to allow a "draw" game, or to just give the victory to the player currently taking his or her turn.
Now that I've thought this all out by typing it (blog post to the rescue!), I'm leaning towards the chess-inspired rule. 'Course, if anyone wants to argue against it I'll consider alternatives (game option?)
In other news, the copy of Darker than BLACK I ordered based on a glowing review should arrive tomorrow or the next day. Just in time to distract me from my college work. Also, we'll be using Game Maker 7 in my Game Dev I class. I've never used it, but I can't wait to see what my "homework" is like >:)
(Oh, and I might try to get my teacher to take BYOND for a spin at some point)
Oh, and for those who were in Chatters that day (2% chance one of them reads this), Madness.PNG is still getting 8+ downloads a day. It's at 5748 downloads now...
My god, could I put anything else in this post? Well, sure. Thanks to whoever linked to Slay Radio, I'm loving their music. Downloaded the 09 playlist.
Oh, and I'm enjoying Red Faction: Guerrilla. Kaboom.
I'll stop now.
The game looks great. Can't wait to play it.
ts