ID:891390
Jul 26 2012, 2:16 pm
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So, I've been working on a tower defense game for the past few days and I'm nearly done(sans graphics), however I'm at a loss on how to keep spawned mobs following a track. I've tried having them change directions when entering an area, but that brought up a few problems thanks to pixel movement(example). I would very much appreciate help.
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Honestly, pretty much everything about it confuses me, haha. I don't understand how it works from reading it, and even with the demo I'm still not sure how to utilize it.
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Chech out my path setting library. It should work perfectly for this.
http://www.byond.com/developer/GreatFisher/Path_setLibrary |
Thanks, but A* seems a little above my skill level at the moment, haha. Is there any other method, preferably for moving down a predetermined route?