ID:890562
 
(See the best response by Albro1.)
Having over 1000's of non turfs that was suppose to be turf can cause game to crash? for instance i have cliffs that could be turf but instead it is coded as obj/TurfType
The map has a limit on how many object it can hold, but I doubt you've passed it if you can still compile and run the game. The crash is likely being caused by something else.
oh thanks that solves my problem but i still have problem of getting game crashed after morethan 60 to 80 player on server. :(
Best response
Either your server or your programming can't handle that many people. Or both. I'd recommend looking over your programming and try to make it more efficient. In programming, less is better. Try looking at each chunk of code and say "What do I NOT have to do without stopping the functionality of this?". If you can't answer that, say "How can I remake this with less code?"
that game is coded as less as possible but cant chop any more of bit, i havent coded it like Zeta i made one proc and used it for 10 procs instead of creating 10 procs to use it for one