ID:886738
 
I am thinking of making a BYOND game based on the Elder Scrolls game series. Is this illegal because of copyrite?
Depends on what based on means, but more than likely.

copyright*
And there's no way around that?
In response to Jwatson
Obtain a license from Bethesda Software/Zenimax Studios to use their property legally.
Hmm... I guess I can do that.
Cloud Magic wrote:
Or make an original game including features similar to the Elder Scroll series.

Is your best bet :)
Your absolute best case is to nit pick what you did and didn't like about TES and work from there. Take everything you liked about it, remove anything you didn't, and add what you think should have been in there to make it more fun. That's the best way to draw inspiration from something.
In response to Solomn Architect
Seems a lot less like inspiration and a lot more like taking ideas.
In response to NNAAAAHH
Are there really any ideas that you can prove you didn't take from something else? New things are made from putting a twist on existing things. There's little to no room left for completely new things.
In response to Albro1
And that is fine. But what Solomn was suggesting was taking ideas from games then adding your own. It may just be that he didn't word it properly; But he put it in a way that suggest simply taking the idea for yourself. Which is wrong, imo.
In response to NNAAAAHH
That wasn't what I had in mind at all. There's honestly no problem with taking inspiration from an existing game if it helps your own game become more entertaining. You can't "Copyright" or "Patent" a feature or mechanic in a game, so taking that same idea and running with it has no adverse consequences.

That being said, copying a feature in it's entirety is an awful idea. Often times those features are fine tuned to be balanced for that specific game, so if you try Copy/Pasting it into your own project, you'll just end up with a headache and a mess.
In response to Solomn Architect
Which is what I was saying; I didn't think you meant to word it to sound like that but it's how it came out.
In response to NNAAAAHH
Right. I meant simply that one should use ideas and put their own creative spin on it IF and only IF it's necessary for you game. You needn't fix what's not broken. However duplicating large portions of the design doc is still frowned upon.
Elder Scrolls is such generic fantasy fare, as long as you don't use their names and histories for in-game locations and organizations you can pretty easily make an original IP that is merely inspired by Tamriel.
I wonder if Bethesda can sue you for having guards that used to be adventurers in your game.