mob
verb
interact()
usr<<"testing"
mob
var
currentTown = ""
Xaxis
Yaxis
pressed = 0
step_size = 2
Login()
..()
client.focus = src
src.loc = locate(22,22,1)
//src << sound('midis/Town 3.mid',1)
src.icon = 'NPCs.dmi'
src.bound_width = 20
src.bound_x = 5
src.icon_state = "male1"
src.currentTown = "town1"
src.overlays+=new/obj/heads/male
key_down(k)
if(k == "z" && pressed == 0)
interact()
pressed = 1
mob
villagers
oldman1
step_size = 1
icon = 'oldman1.dmi'
icon_state = "base"
var/hair = /obj/heads/oldman1hair
New()
src.overlays += new src.hair
src.bound_width = 20
spawn()walk_loop()
proc
walk_loop()
while(src)
sleep(rand(10,15))
var/stepdir=pick(NORTH,SOUTH,EAST,WEST,null)
walk(src,stepdir)
interact()
set src in oview(1)
usr.client.screen += world_hud["Test Menu"]
usr.DRAW_TEXT("I'm old, but I like walking lol.",2,3,1,15,"Test Menu")
Problem description:
I'm currently using forum_account's library for keyboard macro, and basically what I want to accomplish is that this interact() verb to do what the other mob's interact() verb is whenever I'm near it. ie. When I press "z" near a mob it should do that mob's interact verb, but it doesn't. Sorry for my poor coding, I'm new. Help! and Thanks!
then you can define each one for separate mobs and have the interact verb do something like this:
Pretty sure something like that should do the trick.