Numbered Steps to Reproduce Problem:1.Create a new project.
2.Put the code below in it, u dont even need icons or map, i didn't have them.
Code Snippet (if applicable) to Reproduce Problem:
obj
Item
verb
Use()
world<<"Item consumed."
del(src)
mob
Login()
var/Count
while(Count<10)
Count++
new /obj/Item(src)
Stat()
statpanel("Inventory",contents)
Expected Results:It to be able to use quickly the item.
Actual Results:It takes a few seconds, maybe because the item isn't yet fully gone from your inventory just yet.
Does the problem occur:
Every time? Or how often?Every Time
In other games?All Games
In other user accounts?Yes
On other computers?Yes
When does the problem NOT occur?I guess it might not happen if the verb was on the player rather than the item, but I haven't tested, or it may not happen in some other cases, but I haven't tried anything else.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
I think it always occured.
Workarounds:Not sure of any.
In other words it takes a while for the clients stat panel to update even if you do change it. You can fix your problem by lowering world.tick_lag to zero in single player. It might cause a bit of overhead in multiplayer if you lower it though.