ID:87458
 
Keywords: bl, blood, legend, update
I've been a little quiet since my last post regarding Blood Legend so I figured I'd post a follow up for those who wish to know a little more about the project and its progress.

I refuse to announce any release date due to the fact that it's always backfired on me, so instead I'll open with a testing session in two weeks. During that time my plant shuts down between Christmas and New Years, giving me ample amount of time to polish out the last few bits of the game that I wish to test.

What we should expect for said test.
This testing session will provide the player with access to all the races, all the classes, and a smaller rough draft of the world and its contents. Testers will be free to play however they wish within the limits of the world provided.

What I'm expecting to learn from this test is how to better balance my classes if any are under or over powered, an idea of what the players like and dislike in my rough draft world, and an idea of what I should limit my server load to in order to keep the game relatively smooth.

How things will work
I've designed the game to allow the players 5 completely different races, each with their own customizable features.
  • Human: A noble race of farmers and tradesmen.
  • Dwarf: An ancient race of short-stature burrowers.
  • Elf: Nimble creatures who strive to protect the magics of Elesmasia.
  • Sapyn: A barbaric race of hunters who live in tribes that war for the pleasure of combat.
  • Uurc: Once-elves, shaped by their love for the dark and their connection with demons.


7 classes with varied aspects of gameplay:
  • Crusader: The holy berserker
  • Spirit Warrior: Spiritual martial artist
  • Gladiator: The tactical combatant
  • Sorcerer: Master of the arcane and elements
  • Shadowmage: A spirit invoking fighter
  • Vampyr: Fighter cursed with a thirst for blood.
  • Ranger: A well rounded archer and armsman.


(As of right now) 3 practiced combat arts:
These are learned and leveled separately from classes.
  • Shamanist: One's ability to speak with the land, allowing for life-based magics such as healing and manipulating the land through song.
  • Beast Master: The taming and raising of wild beasts as combat pets. (Some classes are allowed to tame specific types of creatures as well).
  • Assassin: The practice of attacking through the use of stealth, deception and poisons.


I'm expecting to eventually develop more practiced arts as the time goes on, but for now I feel this will provide a sense of class-customization for players. Being a shaman will provide more defensive abilities to the class, beast mastery will provide a balance, and assassins will have more offensive abilities.

Well I gotta get ready for work, looking forward to having this thing tested.
Looking forward to it.
Sounds well planned out. It's one of the few BYOND games I'm anticipating.









Can I name my Vampyr Edward?
Love the new direction Ken-han!

"Can I has GM?"
Will this be an open test?
Bit disappointed, to be honest. I guess I expected something different when you mentioned a "new direction"... as it is now, I can't help but feel the DBZ game was far more innovative than this (ha!). Blood Legend feels like a generic fantasy RPG, there's nothing new or unique to it. Feels like the other ten dozen fantasy RPGs out there.

BYOND as a platform has very little to offer in terms of engine capability, so what it lacks, the developer has to make up in originality; that is to say, concepts that the user will not experience anywhere else but in his game. Your DBZ game was that sort of game; it was one of the more innovative takes on DBZ games to date, at least in here. It was anticipated both because it was a DBZ game, and because it was a DBZ game that redefined many peoples' conception of what a DBZ game is.

I don't know, can't really judge 'cause the game isn't finished yet. But I can't say I'm as eager to play this iteration of the game, as I was original. There are many alternatives more professional and impressive. There was, as far as I'm concerned, no quality alternative for FoL.
Looking to play the game. ^^
Sapyn + Vampyr + Beast Master = OVER 900 Power level?
@Toadfish
Making a DBZ game was further from original as this game in my mind, I may have had a new direction with Dragon ball Z but who's to say that the same approach can't be applied to a wider genre with my original setting, story, creatures involved... But to each their own. Certain race + class + practiced arts combos will feel somewhat like inspired anime heroes. And I already have alot of "borrowed" ideas inspired by animes to fit into the game. (For example Spirit Warriors are inspired to me by the game Prey and Kurama from Yu Yu Hakusho)

@Yellowmc:
I'd like to do an open test, but I will need to eventually figure out how to limit it. I don't want people there who are there just to play the game, these sessions are strictly to polish the game.

@Merciless Warrior:
If you get it first, but in all fairness the first few tests won't have any form of saving.
Let's just say that this game is the only thing that's keeping me with BYOND :) Hope it's going well.
It's going good, I just set unrealistic goals for myself and wind up setting dates I could never meet. Ah if only I wasn't a working class hero, this thing would be my #1 priority :p
:P, Keep up the good work though, game is going to turn out fine.