mob/var/Punching=0 mob
verb
Attack(mob/M in get_step(src,dir))
set category = "Battle"
if(src.Punching)
return
if(M.Health <= 0)
src << "They're already dead."
M.DeathCheck(src)
return
if(!usr.Punching)
flick("Slash[direction]",src)
var/damage = round(usr.Taijutsu * 3.65 - MaxDefence / 1.35)
if(damage <= 0)
damage = 1
M.Damage("[damage]")
M.Health -= damage
if(M.client)
M.DeathCheck(usr)
usr.Punching = 1
sleep(9)
usr.Punching = 0
Problem description:Um theres nothing wrong with it but i need help coding a attack system like naruto eternal memories pls can any1 help me Well i need a taijutsu that means attack to do combos making the player to execute combo moves using this codes