SkyDrop Delivery

by Bandock
SkyDrop Delivery
Retro-styled game where you deliver falling goods before they fall to the ground.
ID:867260
 
BYOND Version:496.1143
Operating System:Windows 7 Home Premium 64-bit
Web Browser:Chrome 20.0.1132.47
Applies to:Game
Status: Open

Issue hasn't been assigned a status value.
I'm not sure of the exact cause, but I think it is the sound. I got to about the $7000 range, when they were falling rather fast, and lost two lives because the game froze up as I turned my box in, and didn't respond to my desperate key-pressing to get to the next box before it hit the ground. I was quite upset and demanded that the game refund me two Parts boxes, which it did not do.
Interesting. You're probably right. Sounds sometimes cause funny issues to happen (such as what you mentioned, lag caused by sound).

Due to the fact judging still hasn't happened with the Cartridge Classic II, I might try to see what I can do with this game (in terms of remaining issues). Either that, I can stick with working on the sequel to prevent such an occurrence with sound lag. :)

The sequel has been long overdue anyway in terms of production. Like I said though, I could also try to see what I can do with fixing this up.

Edit: Know what? I might try experimenting with spawning sound to see if it prevents such lag. Admittedly, the game can also be too fast to the point such blocks are unreachable (resulting in a lost life). That's another reason for the sequel. To try to correct certain shortcomings that this game might have.