I'm currently working on a Space Survival Game right now, here's a little preview of how the station will look (roughly)
ID:863274
Jul 11 2012, 2:23 am
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Jul 11 2012, 4:46 am
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This is beautiful!! This really looks decent and a lovely style! Looking forward to have some more pieces like this!
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The perspective looks screwy. You can see 3 sides of the wall while only 1, not including the top, of what I presume to be a glass wall. I like the colors though.
Hopefully the game play will be great! |
I love the perspective actually. It's a throwback to a lot of classics, like Metal Gear 2: Solid Snake, and there's a lot of good details going on too.
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It looks nicely styled, very neat indeed. I also favor the perspective as D4RK3 said.
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The perspective is a little confused, but I don't think it would distract from playability. The lines are clear and it seems easy enough to distinguish between passable and blocked locations. One suggestion I might make is that with so much grey blue, you may want to use hue or saturation to indicate passable areas. IE make passable floor a warmer grey while the blocked areas are a cool grey.
Regardless, I wouldn't spend much time tweaking right now and would focus on getting a playable game. |
I think the perspective would work a little better if the blocks covered one another. Right now if two blocks are vertically adjacent, they both show their front side; but really the upper block's front should be covered by the lower block. Right now it looks like there's a small open space between them, or that they're at different heights.
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