Divine Chronicles

by Remaru
"Chaos and destruction are only a dice roll away!"
ID:861677
 
Applies to:Dungeon Chronicles
Status: Open

Issue hasn't been assigned a status value.
This may be impossible or a rather tall order, but i will suggest it nonetheless.

Linear style gameplay:

While it is fun to be able to choose where one goes on the board, it is a bit too non-linear.I'd like to see boards be more "flow" oriented like common style board games or mario party. With a general start and finish, several choices can still exist in between these points, that guide the player along. This could be helpful to many other aspects such as enemy/ai difficulty as i've suggested in another post.Also it would allow for more quest/goals to be added and not feel quite so "endless" in gameplay.

Although with this sort of change, many other things would have to change, such as saving. Instead of saving an entire board game the exact way it was, down to the characters, perhaps only give the option to save characters.To prevent abuse they would be stored on the host server, and would not be a command but rather just happen at the end of a players turn; to prevent reloading if something bad happened on one's turn.

With this style of play the game could be worked on from there, to have many different map/boards added, each with their own unique goal/quest and themes or music.Players would get to keep their unique character and work they've done on them, and be able to use them in new game boards, if the host allows(possibly give the host a new command to set min/max level allowed to join a new map). Also if there are problems with a previous map, a new one can be loaded while the characters are unaffected.
While it is fun to be able to choose where one goes on the board, it is a bit too non-linear.I'd like to see boards be more "flow" oriented like common style board games or mario party. With a general start and finish, several choices can still exist in between these points, that guide the player along. This could be helpful to many other aspects such as enemy/ai difficulty as i've suggested in another post.Also it would allow for more quest/goals to be added and not feel quite so "endless" in gameplay.

When originally designing this game I thought about that. My reason for not doing that is that I always wanted to allow players to choose the quickest route to any one destination. I thought it would suck if you had to traverse the entire map to reach a place you just passed. I plan on adding more quests so any suggestions for those would be awesome.


Although with this sort of change, many other things would have to change, such as saving. Instead of saving an entire board game the exact way it was, down to the characters, perhaps only give the option to save characters.To prevent abuse they would be stored on the host server, and would not be a command but rather just happen at the end of a players turn; to prevent reloading if something bad happened on one's turn.

I will look at this again, but my intention was to save only the characters not the map itself. There is a bug that I am looking at where the space the player was standing on may be saved but I am currently working on that

With this style of play the game could be worked on from there, to have many different map/boards added, each with their own unique goal/quest and themes or music.Players would get to keep their unique character and work they've done on them, and be able to use them in new game boards, if the host allows(possibly give the host a new command to set min/max level allowed to join a new map). Also if there are problems with a previous map, a new one can be loaded while the characters are unaffected.

There are currently 5 maps that players can travel to (have you seen them yet?). They each have their own music and I am still coming up with quests for each map. I do like the suggestion about the allowing a level limit to join a game so only people of similar strengths can play one another

Thank you so much for the time you put into this. It is much appreciated.

Best Regards,
Remaru