When first beginning, and due to the lack of ways to regain hp between turns, it is nearly impossible to enjoy yourself and travel around without dying several times and losing all of your gold. Perhaps mobs could be scaled down a bit, and be more difficult in the "back" or "end" areas of a map. Possibly if the gamestyle is ever changed to sort of have an "end" or "go" like in monoply, that players go through on their way back to the beginning of the board, then mob/ai difficulty could increase based on every time all players complete one "trip" around the board/map.
Either this or maybe the exp required to level be lowered a bit for the earlier levels as it seemed to take about an hour just to level once.
ID:861674
Jul 10 2012, 3:54 am
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Thanks for your input its always greatly appreciated
Best Regards,
Remaru