Hey guys, I wanted to see what you guys thought about this.
I've realized that if I have to do a battle stance + animations for EACH race, it would be impossible to keep track of a naked base to then overlay it everytime with new armors etc.
So the alternative would be to make a new base everytime - already clothed. You would be able to choose the color scheme in the character creation screen ofc... And get to see the base animate alot smoother in game.
If I can't do premade bases for each race, then I'm afraid the main base will only have "general" animations - plan old punches and kicks to copy and paste in every race, and generalized animations for skills like shoryuken stances, hadouken poses, flash stepping punches and a fancy karate kick - more or less EVERY attack in the game would be animated with these animations...
Go ahead and vote; Naked base with general animations, or Pre-Made with unique animations.
ID:861635
Jul 10 2012, 2:32 am
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I wonder if everyone is reading the post before voting. Do you all really prefer customizing your base over unique animations for each race? unique idle / battle stances included, and unique attack patterns.
p.s. i will note vote, and i will take into higher consideration opinions from people who i respect. |
In response to Zete
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Zete wrote:
I wonder if everyone is reading the post before voting. Do you all really prefer customizing your base over unique animations for each race? unique idle / battle stances included, and unique attack patterns. I wouldn't say they prefer it, I'd say that they would all prefer both equally. "Quality over quantity." |
It's apparent that you don't like the naked base option so I don't know why you don't just go with the premade bases. You said yourself the game is going to be plain and have copy/pasted animations and are now asking people a second time if they really meant to vote for naked bases ( a sign they chose an option you don't agree with ).
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Dunno why you just don't go do whatever option you want, personally. Ultimately, I find I don't care about either option, if the game is remotely fun.
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In response to Stephen001
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Stephen001 wrote:
Dunno why you just don't go do whatever option you want, personally. Ultimately, I find I don't care about either option, if the game is remotely fun. You dont get tired of seeing thousands of people looking like you or seeing the same looking people everywhere? I mean yea you can change the color but that means nothing. |
Unique animations are also pretty cool too though imo. But as the rest said, I think you should just pick whatever is easier on you.
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In response to ImmeasurableHate
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Not really. I tend not to be noticing those details, because I'm playing the game. The character becomes a token, a representation for my gameplay, nothing more.
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My inclination would say, that the customisation aspect really doesn't matter, unless you're making some kind of MMO / sanbox thing. If you look at most games, the customisation they offer is actually fairly trivial, if they even choose to do so at all. I don't think it's going to be a central part of your game (at least, I hope it's not going to be), and truth be told, people are not going to avoid playing it simply because they can't dress their character in a questionable pimp hat.
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On the contrary, I will not be logging into this game until I see proof of a questionable pimp hat.
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And on that day not a single ...
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Don't take opinions from a community that enjoys playing a DBZ game where they wait for their character to hit SSJ. Seriously.
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In response to Avainer1
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A majority of people in this topic are quite against those games. So, what is your point?
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Quality shouldn't be replaced all-for Customization , but I'm sure with your skills you would satisfy both ends.