ID:85702
 
Not a bug
BYOND Version:458
Operating System:Windows Vista Home Basic 64-bit
Web Browser:Firefox 3.6
Status: Not a bug

This is not a bug. It may be an incorrect use of syntax or a limitation in the software. For further discussion on the matter, please consult the BYOND forums.
Descriptive Problem Summary: Well, when using a blank icon for turfs(such as for buttons done via GFX), on the map-editor, it becomes a grey box and in dream seeker, nothing happens when its clicked or interacted with.

Numbered Steps to Reproduce Problem:
1) Create a code for something that has to do with clicking or interaction.
2) Place it on your map.
3) Run.
4) ?
5) Profit
Code Snippet (if applicable) to Reproduce Problem:
turf/Creation
New
Click()
usr<<"You are creating a new character"

From there, put it on map, and see above.

Expected Results: I was expecting it do as it would in previous versions, and when you click it, the following text or actions would occur.

Actual Results: Nothing happened at all. In the map editor, they became grey squares.

Does the problem occur:
Every time? Or how often? Every time.
In other games? Yes.
In other user accounts? Yep.
On other computers? Yep.

When does the problem NOT occur? Never

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? Yeah, 457 and below (Visit http://www.byond.com/download/457.1049_byond.exe)
The displaying of the gray box was a change to make it easier for them to be spotted. As for interacting, you need to make the turf:
turf/Creation
New
mouse_opacity=2
Click()
usr<<"You are creating a new character"
Ah. I see. But it looks like I've come accross another error. When I do a multi-tiled icon, only one tile's turf is actually the icon. To add to that, if I put any size icon on that one tile, it overrides and uses that same size. On the old map file I have, it lays it out perfect, but when I goto run, every tile is the same as the first "1,1" tile.