also with the party system you can invite anything in the world to it o.O and they dont even need consent you can literally force people into your party XD
The sample game lets you do that so you can test and see the party interface without having to host the demo and connect a second client.
The Pixel Movement library has move_to() and move_towards() procs which are similar to BYOND's walk_to() and walk_towards(). The Action RPG Framework uses move_towards but there's no reason it can't use move_to. I don't think there would be much of a difference in CPU usage.
Kaiochao wrote:
It'd be very difficult to make use of BYOND's pathfinding since BYOND doesn't have a proc that returns the path, it only has a proc that finds a path and moves the mob along that path.