ID:85287
 
Keywords: development
Hey, I'm Oasiscircle and recently (like a week ago.) I started on a new project that had a lot of old elements that I myself enjoyed on other games plus some new things that I thought would be the best for the game. I named it Lands of Acele and I'm here to tell you about the gameplay and other things that you'll find inside LoA if you ever do decide to drop in for a visit.

Just a few small notes before I begin.
1. About a fourth of everyone will notice and say: "This looks like Cow RP/Alio." I know, I've heard it a few times before and I don't need to hear it again.
2. This game is NOT bug-free. It's playable, but because it's being updated almost all-day, bugs arise, so don't complain to me, just tell me what the bugs are. Preferably on the forum.
3. I am horrified of posting on major guilds. Hopefully me doing this will give others some courage to do it themselves, I love reading articles and so do many other people.


Alright, now that that's over with we'll start with the Gameplay!

* Joining the Game.

When you join a game of Lands of Acele, you are prompted for your character's name. Since this is an RP Game, I suggest using a last name, but it isn't required. Another key point is that if your RP Name has numbers or symbols or isn't legible.. then it's most likely not an RP Name at all! After you've completed the name prompt and entered it into the game, you find yourself facing a wall of possible 'Professions' that you could take. Some of them, like the King and Necromancer, can only be taken by one person. Some, like the Guard, can be taken by a few people before disappearing. The row of classes on the very bottom can have infinite players choose them.

A screen-shot of the profession choosing screen

After entering the game, you are sent to your place and you can begin your RP. In some classes, you are not fully equipped with everything you need for your job. The Alchemist needs to pick up their flasks and berries and guards can pick up different sets of armor sitting in the Barracks.
I'll now go farther in-depth with all of the classes and show all of their functions that can lead to infinite RP possibilities!

* Professions

* King

Being the King isn't for inexperienced role-players. Being the King of the land means that you are expected to have bodyguards, taxes, be able to answer any question, send scouts to find more things out about the area, tell peasants and others what to do, have good leadership, give Guards quests to slay beasts and keep a good eye on the town. The King has absolute power over the kingdom and should be able to get anyone to do anything with the right price or punishment. You are also treated as the highest court ruler and you can decide to set people free of the dungeon, lock them in for the rest of their life, or worse..

* Chef

Being the Royal Chef can be very fun if your King is role-playing along with you. As the Royal Chef, you prepare all meals and desserts for the King. You have your own little kitchen right near the King's Throne Room. As Chef, you start out with many valuable ingredients required for baking and you bake pastries two times faster than anyone else in the kingdom!

* Guards

Guards are the bodyguards of the King. They're sworn to do whatever he asks unless it is completely out of the question. Even then, they try to keep their loyalty by persuading the King to think what he is doing is wrong. Guards come in full armor and arms. Being a Guard can have many different RP paths. Depending on what the King orders you to do, you could be..
*Patrolling the Town for murderers/thieves.
*Being the King's bodyguard.
*Standing Guard at the Castle Bridge.
*Sent on a mission to slay beasts of burden.
*Patrolling the Castle for stray peasants.
*Tax collector.
*Messenger.
*And whatever else the King wants you to do!

* Necromancer

The Necromancer is a magician that can control undead creatures with the powers inscribed inside the Monster Manual. The Monster Manual is a book about how to create and control creatures of evil origin. Using the Monster Manual requires only flipping to the page of the beast that you would like to create, and then gathering the spell components that the book asks for. The Monster Manual is ever-changing, so no two recipes are ever alike. The Monster Manual also cannot have two different spells being prepared. After specifying what creature you want to make, you must make that creature to reset the book, otherwise any tries to prepare a new spell automatically fail and the only page you can open is the list of currently needed spell components.

* Alchemist

The Alchemist is a shifty character, capable of being the boon of the kingdom, or the bane. He has immense knowledge of how to cure sickness, damage, insomnia, and other hindering effects. But he also is capable of poisoning foods, knocking people out cold, causing extreme hunger, or even a slow helpless death. To make create these effects, the Alchemist uses his trusty cauldron and flasks. Making a new flask, which you will need if you're going to make a lot of potions, is as simple as collecting some sand from the beaches and then putting it on a fire. Molten glass will result, pick this item up and then go into the Build menu. Select "Create flask" and a new flask will appear in your inventory. Now, back to using the cauldron. The only ingredients that can be added to the cauldron as berries. There are berries littered around the ground outside and some on your small table inside your house. Right click the cauldron and select "Add Ingredients" then choose the berry you'd like to add. To achieve a desired effect from the mixture, take a glance at your Guide of Herbology for the various effects of berries. Berries' effects are determined randomly at the start of the game. After adding either one or two berries to the cauldron, you may scoop them out with your flasks. To scoop mixture out of the cauldron, drag and drop your empty flasks into the cauldron to retrieve some of the mixture. After doing this, depending on how many doses you have created, you may use the cauldron again. If you added two berries to the cauldron, you must scoop out the mixture with two seperate flasks. It is possible to stack the effects of berries. Two sleep effects applied in a potion will knock the drinker out cold almost instantly and two hunger berries can make a serious stomach ache. Potions can also be applied to food. By using the "Pour" command, you may select a food item inside your inventory and add the effects of the potion to that food. Your character then automatically discards the ruined flask. These effects are not noticeable by the eye of anyone and it is suggested you only do harmful things to smaller groups of food. Another thing, food can be effected by more than one potion so that one single piece of food may become an almost definite death if eaten.

* Priest

You are a holy figure that is respected by many and recognized by everyone. Your Holy Book may be used to heal diseases that ravage through the town. You are expected to know everything about the lands. You are God's messenger. You could either abuse this position and become a very powerful person ruling almost as much as the King himself or you could simply become an aid to the people of Acele and bless others and wish them luck.

* Peasant Classes

Peasants can RP almost anything, thousands of options, but not many of them have extremely difficult-to-use features, so Peasant entries are smaller than others.

* Builder

Builders can build more efficiently than anyone else, using less wood and stone.

* Tailor

Tailors can create clothes and other things out of hides from dead animals using the Tailor tab.

* Miner

Miners start out with a pick-axe and strike gold and stone more often than anyone else.

* Fisherman

Fishermen start out with a spear and can catch rarer fish more often than anyone else.

* Lumberjack

Lumberjacks cut trees with a lot more efficiency than anyone else.

* Farmer

Farmers start with a hoe and till ground slightly faster. Planted seeds will also grow twice as fast.

That wraps up the professions, now into the general features that enrich each individual class!

* Building

Building is a feature mostly used by Peasants, since all other classes have pre-build homes. Many people, however, wish to expand their living space and they require building. Using the Build tab requires materials fit for the job. There are two main building materials. Wood and Stone.

Wood can only be obtained by chopping trees while an axe is equipped. Normal trees have ten wood available before they're chopped down. Palm trees only have eight wood. Stone can be obtained by either picking it up from the ground or going under the surface of the earth and finding it in the dirt. To go under the surface, right click your shovel and select "Dig Hole". After you're underground, equip either a shovel or a pick-axe and start clicking away at the dirt walls.

* Wood

With wood, you can build the following things:

*Wood Floor
*Wood Wall (requires 2 wood)
*Wood Door (requires 2 wood)
*Wood Window (requires 2 wood)
*Fence
*Gate
*Bucket
*Fire (stays for a limited time until goes out)
*Paper
*Bed
*Table
*Chair
*Oven

* Stone

With stone, you can build the following things:

*Stone Floor
*Stone Wall (requires 2 stone)
*Stone Door (requires 2 stone)
*Stone Window (requires 2 stone)
*Stairs

Buildings can be destroyed by clicking them rapidly while using an axe to destroy wooden structures and a sledgehammer to destroy stone ones.


There are many other features and elements in the game, but to experience them all, you have to join on your own! I hope you enjoyed my first post and that I inspired other developers to get over their fear of posting progress.

Thank you for reading. ~Oasiscircle
Looks absolutely promising.
Reading through your description makes me want to go on the game and overthrow the king for lulz.
Oh I cannot wait for this. It sounds pretty darn fun.
MasterLink2003 wrote:
Oh I cannot wait for this. It sounds pretty darn fun.

It's actually live right now. All you need is BYOND .455 and you're ready to go.
Oasiscircle wrote:
It's actually live right now. All you need is BYOND .455 and you're ready to go.

Completely irrelevant to the post at hand, but 455 is the primary version number. 1048 is the secondary. So that's 456.1048, .1048 or 456.

Congratulations on your first BYOND RPG post, by the way. It seems to have generated interest, I hope others follow in your example and use the guild in this manor as well.
Thank you, Tiberath. I feel empowered after finishing that post, to be honest. ;)
What's so scary about posting at major guilds? All it says is that you're serious about your project.
Foomer wrote:
What's so scary about posting at major guilds? All it says is that you're serious about your project.

Perhaps we come off as intimidating?
Did you consider the 'BYOND Animé' credo of less verb cluttered interfaces?
From your description on the game, I have to use rather many verbs in places where drag&drop, or even left/right clicking might be much easier.

As for using a beta version to host a game you talk about in a public guild, I'd advise against it. If you're hosting games privately, sure, go for it.
But the beta has shown a tendency to be unsuitable for a broad mass of developers (that could not be bothered to read through the release notes, despite the many a pledge to do so). The more of these using the beta, the more double postings with problems arising from a lack of awareness are bound to rob Lummox JR from his precious time on developing.

As for your article, I like the structure, but I'm not sure you really need to list every possible building in a summary on the game. A manual/FAQ would seem the better place.
Schnitzelnagler wrote:
Did you consider the 'BYOND Animé' credo of less verb cluttered interfaces?
From your description on the game, I have to use rather many verbs in places where drag&drop, or even left/right clicking might be much easier.

Actually, during last night's session, we were discussing how holding down the right mouse button and dragging could become Craft. So I'll be sure to try to mess around with the Mouse Functions.

As for using a beta version to host a game you talk about in a public guild, I'd advise against it. If you're hosting games privately, sure, go for it.
But the beta has shown a tendency to be unsuitable for a broad mass of developers (that could not be bothered to read through the release notes, despite the many a pledge to do so). The more of these using the beta, the more double postings with problems arising from a lack of awareness are bound to rob Lummox JR from his precious time on developing.

I will downgrade my BYOND today, allowing everyone with non-beta play(?) It's just that BYOND Beta has a few mapping perks and a cleaner map-maker screen. I haven't found any problems, I don't know if anyone else is..

As for your article, I like the structure, but I'm not sure you really need to list every possible building in a summary on the game. A manual/FAQ would seem the better place.

To be honest, one of the reasons it's so frightening to post in a major guild is that it seems you have to 'keep up' with all the other posts, in a way. I didn't exactly know what to write since there's so few of these posts that aren't reviews.
Oasiscircle wrote:
I'll be sure to try to mess around with the Mouse Functions.

Neat! ;)


Oasiscircle wrote:
I will downgrade my BYOND today, allowing everyone with non-beta play(?)

*applauses*
Yes, if you recompile and host with the latest stable release, it would indeed open your game to a lot more players and decrease the chance for people to rush to a beta release they have not the slightest idea on how to use.


Oasiscircle wrote:
I haven't found any problems, I don't know if anyone else is..

In the few days since the public beta release, the forum has seen at least 20 postings with issues related to the beta, that could have been resolved by being smart enough to read the release notes.


Oasiscircle wrote:
(...)it seems you have to 'keep up' with all the other posts, in a way

Exactly how I feel with posting in Dream Makers ;)


Oasiscircle wrote:
To be honest, one of the reasons it's so frightening to post in a major guild is that it seems you have to 'keep up' with all the other posts, in a way. I didn't exactly know what to write since there's so few of these posts that aren't reviews.

As long as you have something to say and you write it decently (spell checked, formatting, decent grammar, etc...), then I don't think there is much to keep up with. Most guilds are just happy to have something posted.

Dream Makers might be a little different since when you post there people kind of expect you to know what you're talking about, and you end up getting flak if they find out that you don't. :P
I don't see an issue in regards to using a beta version and publicly hosting (and advertising) on a main guild.

If people want to play but don't want to upgrade, then they're welcome to wait it out. If people want to play and don't mind upgrading, all power to them. If the beta version makes the development process in some way easier, I recommend keeping it.
Tiberath wrote:
If people want to play but don't want to upgrade, then they're welcome to wait it out.

The problem I see is with people unaware of beta versions running to BYOND Help. It is normally regarded as customer friendly to provide a 'plug and play'-experience, instead of forcing somebody who just wants to play to bother with a (potentially) buggy beta version.


Tiberath wrote:
If people want to play and don't mind upgrading, all power to them.

And again, the problem would be that beta testers are supposed to provide constructive, detailed feedback, since testing is the sole reason for a beta version to exist. Not everybody is suited to provide such form of feedback though, which is why you often find private betas prior to public ones.
With the public ones, it should be a primary concern to keep the flood of reports low enough to actively and efficiently filter information.
Which is why I wrote an article for BYOND Help explaining that situation clearly. People who do run to BYOND Help can be linked to said article without much trouble.

With the public ones, it should be a primary concern to keep the flood of reports low enough to actively and efficiently filter information.

Exactly why the moderators of Dream Makers and BYOND Help have the ability to set a bug report as verified and unverified. ;)
I don't know, it just seems like Cow RP, but now with people. And I know from past experiences on BYOND (through several games, I might add), when you give the game up to the players and expect them to RP properly, it just doesn't happen.

So unless the game some how manages to enforce role playing without having to have someone baby sit the server constantly, you are going to have issues of some sort. Even the best players grief.
Ham Doctor wrote:
So unless the game some how manages to enforce role playing without having to have someone baby sit the server constantly, you are going to have issues of some sort. Even the best players grief.

There's no such thing as perfection. I'll take what I can get.