There I shaded in Naruto. Tell me did I improve it?

In response to TheDarkChakra
i would say you improved a little more but what you did with that shading just now was pillow shading. you do not do that..

Edit: my own on the right :/
What is pillow ? I seen others randomly shade like that
not tryying to criticise, but i'll be bland here. anyone can pixel art like how you do. me included. i personally whip up a few icons but i feel its lacking something. like it lacks life. having said that if your serious in improving your art skill, you ought to take art classes and learn some theories such as the colour theory which would help you in determining your palette. and stuffs like forshortening and maybe some anatomy. that would set the line between a real pixel artist and a wannabee kind of pixel artist.
You shouldn't be afraid to play with the hue of your colours and always add more contrast if you cant differentiate between colours when distancing yourself from the piece. Also, when "shading" you have to realize your are using the extra colors to create a sense of depth, you give it form, take that into account.

take a look at my edit of the edit. I didnt change much... just enough to show you that your sprite has great potential and that with just a few little adjustments it can look even better.

Though in the end it is all about personal taste.


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How did you do that last one? I try to shade by where's the light now. You just played with the hue to give the icon more depth and more colors?
In response to Ashton09
When editing someones work you might not want to use linear shading like that. All you changed was the illumination of the colours not the hue, I can't stress enough just how important hue-shift is in pixel-art and art in general.

Also; while you have indeed *fixed* the pillow shading you did something much worse; you randomly shaded it without a lightsource.

Now i am not writing this to bash you or anything, but when helping someone you should make sure to explain yourself better and actually improve the piece.

I really hope this does not come over as a flame it is just that I really like your willingness to help, but I think you are not ready yet to actually help.

You are at the stage in pixelart where you know whats wrong with something but you do not yet know how to fix it properly... I am ranting... shutting up .. now...
Maybe that's where I am wrong: I need to change the hue not the brightness. Because I saw others with lots of coloring with similar colors. I really would like to learn more about this. Tell me more. I really want to learn. Let me write my questions here.

Q1: Should I change the hue when shading instead of brightness?
Q2: Where is the character's shade that should shaded located? Under the legs? Under the arms? Etc...
Q3: Check this icon: http://www.byond.com/forum/?post=843953&first_unread=1 . What did he do? Did he change the hue? Because those are similar colors and he used them together. I wish to learn to use similar colors in an icon.
In response to TheDarkChakra
I always try to use a top/top left lightsource with sprites such as these, after that i block it, where in my imagination does the light reach and where does it not and use a light colour and dark colour respectively.

After doing that I smooth it out, making it all a bit softer on the edges. Then comes the hue shifting; it is mostly just keeping the same illumination levels but just changing the tone of colour from orange to purple/orange.

A really good tutorial on this was made by Pixeljoint's Cure : http://www.pixeljoint.com/forum/ forum_posts.asp?TID=11299&PID=139392#139392
Yeah I posted the questions in my previous post that I just edited.
In response to TheDarkChakra
Q1: : Should I change the hue when shading instead of brightness?

You dont need to change hue... it however does make a piece more interesting to look at. however when shading you should always change the illumination otherwise there is no contrast, and one of the golden tules in pixelart is: You can't have enough contrast!... Ok so I made that rule up, but it is a valid rule nonetheless.

Q2: Where is the character's shade that should shaded located? Under the legs? Under the arms? Etc...

Uhmm, I am not sure I quite understand the question; when shading you need to take the picture in your mind and imagine light falling on it as if it was a tangible thing. it creates bariers between illuminated and non-illuminated. just like 3d models on the computer.

Q3: Check this icon: http://www.byond.com/forum/?post=843953&first_unread=1 . What did he do? Did he change the hue? Because those are similar colors and he used them together. I wish to learn to use similar colors in an icon.

just experiment; really. the best way to learn is to create your own sprites and try out different colours and see what looks normal, what looks good and what doesn't.
About:

Q1: How do I change the hue? I mean what are the rules?
I made contrast when I did pillow shading but that is bad. How do I make good contrast?

Q2: How do I know where to shade since the characters also cast shadows?

Q3: But he did do something to it. Any idea what it was?
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