When I wish to output something to a second map, it needs to be on the same window as the default map, such in my demo.
I am unable to add a new window, with a new map control, and output the objects there instead of having that same control in the same window as the default map.
Numbered Steps to Reproduce Problem:
Using my demo:
Load it up, notice that it works functionally.
Close and edit the skin, to add a new window, with a new map. Edit these few lines:
#define BOTTOM_TO_TOP "skilltree:[posy-1],[posx-1]"
#define TOP_TO_BOTTOM "skilltree:[proto.layout.len-posy],[li.len-posx]"
#define LEFT_TO_RIGHT "skilltree:[posx-1],[posy-1]"
#define RIGHT_TO_LEFT "skilltree:[li.len-posx],[proto.layout.len-posy]"
to reflect your new window (change skilltree to window1.map1 or whatever).
Load it up again, and notice how it doesn't work.
Code Snippet (if applicable) to Reproduce Problem:
Expected Results:
The screen objects load in the second map, in the other window.
Actual Results:
The second map is blank.
Does the problem occur:
Every time? Or how often? Every time.
In other games? Yes, I tried implementing it into my own game in the same fashion.
In other user accounts? Assumably so.
On other computers? Yep.
When does the problem NOT occur?
When the two map controls (default and extra) are in the same window.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
No idea.
Workarounds:
Either put both controls in the same window, or find a different way to do it.