Hello all of you Submerged faithfuls! Once again here is an update, as well as more info about the action oriented, survival horror game "Submerged"
First off is the near complete fire/explosion/gas leak disaster in the form of a video! Enjoy!
Note The doors are now complete and they do slow down the flow of gas leaks. So basically, these types of explosions won't be a common thing (but possible!)
Nadrew informs me that the round system is nearly complete, but needs a little final touches and many of our smaller systems are complete. We are pushing for a playable/testable product fairly soon and are making GREAT progress!
Now, from the design part, today we will introduce you to COMBAT! This is just a small sample of how we plan to implement combat into the game.
Combat
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Combat would be easy to control, but difficult to master. Each player has two slots for actively using items. Some items take up both slots (think of how you hold a shot gun). If you are wielding a ranged weapon (long range tazer, pistol, etc) you will use your mouse to send an invisible projectile to where you click. (Can't shoot around corners,etc)
Most items would be blunt/melee weapons (Pipes/Sword/saw/blow torch etc) and attack anywhere infront of the player (IE, you can't swing behind you unless you turn around).
The part what makes everything interesting is that we would want the players to be able to manually counter/dodge attacks . In order to make people stop trying to dodge every hit, if you try to counter/dodge and miss, you will fall down/be exposed for a couple of seconds. With a successful counter, the player would be able to disarm an attacker or hold them down, etc
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Once again, the pace for Submerged will be fast paced, no right clicking verbs, etc. The gameplay will be flawless and play with two buttons/mouse and directional keyboard.
As always, feel free to show us some love, hate, comments, suggestions, etc
Oct 25 2009, 8:32 am
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Also, for the controls I intend to make a more laptop-friendly scheme avaliable to people who don't like using their mouse much or don't have the option of using one easily.
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