ID:841264
 
"Venture the intricate land of Annon, attain the skills of ancients, forge their legendary crafts, and team up with friends to demolish divine dragons to restore the peace of the world."


I have begun planning a game and I am posting my ideas here to receive some feedback. The story, or whatever you want to call it, of the game goes something like this:

"Eons ago there were five mysterious dragons, each bearing one core element; earth, fire, lightning, water, and wind. Legends tell us of a brave, and honorable solider, was able to conquer each dragon. With his heart pure and the dragons under his control, civilization moved and a steady rate.

-time skip-

Relics of the Ancients were discovered, showing us that the honorable soldier was betrayed by the one he trusted most. With the soldier losing control over the dragons, a new, much stronger, evil got ahold of them. On the virge of world destruction, the soldier, along with a team of six, sealed away the dragons into separate realms before their uncanny demise.

With evil still amuck, newly skilled soldiers are being trained to take it on, a dreadful path awaits them. They must defeat whomever resides as an obstacle in their path, progressing through realms and obtaining unique loot that could perhaps help them with their adventure.

And then you were born, and you must now begin your training."

The game would incorporate pixel movement. I would aim in the direction of having a great combat/PvP system. There would be dungeon instancing and pub towns. In the pub towns and open world areas you would be able to do things such as: socializing, accept quests, woodcutting, farming, mining, smithing, cooking, and fishing.

Woodcutting: Hack at trees with an axe for ingredients that require wood.
Farming: Plant your crops in designated areas allowing you to farm ingredients that you require to cook.
Mining: Mine requires ores in order to create necessary tools needed for smithing.
Smithing: Enhance your weapons, for your crests into your weapons.
Cooking: Cook food and create drinks that allow you to regenerate stamina and mana.
Fishing: Obtain useful materials for cooking higher grade food.

As of now I have planned five weapons: the katana, greatsword, bow, wand, and staff. Each has their own characteristics that foil its opposite, except the bow. There are 3 skills that 2 weapons of the same type share, along with 2 separate skills that can only be unlocked by using that weapon. (this might be a little confusing, I'm even confused by writing this) Each weapon has a total of 3 elements that can be forged into them for bonus effects and skills.

Elements provide different benefits. Earth provides powerful burst damage, fire pierces and leaves a burned status, thunder pierces and leaves a palalyzed status, water drenches and slows you, and wind increases wounds obtained and occassionally knocks enemies back. Skills would vary from forging them into weapons. You venture through dungeons to obtain the rare element crest drops that you forge into your weapons, allowing these skills.

I was thinking of a market system that is ran by the players, instead of easy moding and buying them from NPC. You would place them in the market for others to buy with their geru (currency), with a limited amount of items you can place in there.

For inventories I was thinking of weight limits that can be increased by increasing your stamina. You would be able to stack items, since there is a maximum amount of slots and there would also be storages in the pub towns.

I am still thinking and writing up a questline that you can't complete in less than a day. There would be different chapters in the questline with pages that you must complete.

EDIT: Dragons come in sometime during the questline. Five primary dragons that you must party up and defeat, and more powerful dragons that are event-based, some raid-based, etc.

The flaw in my idea is that it foresaw a skilled pixel artist willing to work without pay, a partner perhaps, but I am missing him/her.
Boubi wrote:
Eons ago there were five mysterious dragons, each bearing one core element; earth, fire, lightning, water, and wind. Legends tell us of a brave, and honorable solider, was able to conquer each dragon. With his heart pure and the dragons under his control, civilization moved and a steady rate.

I know this isn't the main point of your post but I am critical of stories being clear and understandable. Here you introduce five dragons, and before we hear anything more about them, we learn about a "brave" and "honorable" soldier attacking them. It just seems weird, because you never mentioned what they did wrong. A soldier "reigning in" innocent dragons sounds neither brave or honorable.

On to things that matter more, I actually prefer that games are PvP focused, so that's a bonus for me. You also have a lot to do for the crafting type of player. The concept seems solid enough, I hope you find someone to work on this with you.
In response to Boxcar
Well you got me there, I see how that makes the soldier look iffy. I will look into expanding and rewriting the story when I can have access to my laptop. I myself am a fan of PVP, pure role playing games are a bore to me. I'm just hoping an interested pixel artist rolls by!
You may want to clean up the story and advertise this on other forums like pixeljoint.com and wayofthepixel.net. If you want someone serious and good, you are more than likely going to have to pay. However, if you clean up the story and intrigue someone enough, they may join you for free. If you can't pay, you should probably offer up profit sharing.
In response to Albro1
Albro1 wrote:
You may want to clean up the story and advertise this on other forums like pixeljoint.com and wayofthepixel.net. If you want someone serious and good, you are more than likely going to have to pay. However, if you clean up the story and intrigue someone enough, they may join you for free. If you can't pay, you should probably offer up profit sharing.

Those two websites have BYOND users? I will clean up the story, and I would share profits equally. Some sort of subscription system would be ideal.
In response to Boubi
Boubi wrote:
Those two websites have BYOND users?

This is a bad mindset. BYOND only has a few thousand users. The world is much larger than that; aim higher. Advertise outside of BYOND. Find help outside of BYOND. BYOND is merely a portal that you don't even have to use. It provides the software, a community, and a hub if you are a member. A hub is not even necessary; you can still put your game online and anyone can play it.

If your idea is good, people will join. They don't have to be limited to one place.

Like an old saying says, "Shoot for the moon! Even if you miss, you'll still land among the stars.".
My adaptation would change "moon" to something much bigger and farther, like "sun".