I came up with the obvious idea of simply locating and projecting your surroundings as a HUD display on your screen. The proc will look for the various turfs or objects around you and decide what to show you on your side of the screen. With this concept, I created a very crude little demo in which you can walk north and south along side of a wall until you hit a wall in front of you. It's not meant to be pretty, people!

Please excuse if the gif goes off of the screen to the side. The proc also only displays things up to 8 tiles ahead of you. That's why the wall looks like it's kind of appearing out of nowhere. You can comment on it if you like.
On to Zelda updates.
I made some pots now! These pots can be picked up and thrown at enemies to deal damage. Some of the pots also hold little things inside of them such as hearts or arrows. The arrows in the pots are necessary for certain things such at hitting switches from a distance to open a door.



Now besides the pots I am also expanding the dungeon a lot and working on the mini-boss!
At first I wasn't planning on having a mini-boss, but I decided to make one just for the fun of it. It's going to be two statues sitting in the room. You enter the room, then you watch the statues come alive. You then need to fight them. They're difficult to hit with your sword though! You need to use your arrows or even the various pots lieing around to attack them easily.
Sorry for having so few screenshots as I usually do. I'll have plenty more next time! I'm still working hard and going strong.