ID:835985
Jun 26 2012, 6:23 am
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Resolved
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A tutorial system maybe, eventhough it is easier to make one but people new to byond dont know much and it could help them.
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Jun 26 2012, 7:43 am
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I could provide an example in the sample game. Is there anything an in-game tutorial would need that can't already be handled through quests, prompt() messages, or anything else?
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not really but i think it would be nice instead of outputting keys and their functions
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If I were making a game, I'd replace the messages that are printed when you make a new character (the ones that explain the controls) with an HTML popup. There's not much the framework can provide for this. Creating an HTML popup isn't specific to this library.
I have been kicking around the idea of on-screen help information. It'd just be bar across the top or bottom of the screen that shows a string. I think I'll eventually make this part of the framework and I can include examples in the sample game to show how to use it to display messages. |